Author Topic: Script to change max vehicles  (Read 802 times)

Is there a eval command I can type to make the vehicle limit higher?

How high do you want to set it? The limit exists for a reason, physics vehicles hog all the bandwidth.

How high do you want to set it? The limit exists for a reason, physics vehicles hog all the bandwidth.

Unless they're not in motion, but if they're not in motion you don't really need them.

I get many players on my server, and always having complaints of more than 20 vehicles.

Just go into the settings and change it if you don't need it to be changed mid-game.

Just go into the settings and change it if you don't need it to be changed mid-game.

I've tried it keeps reverting back to 20.

the limit was implemented and locked for a reason

the vehicle system is very bad and the server to client communication of the vehicles causes lag and becomes more unreliable the more vehicles you have

this has been requested thousands of times over but the limit is there for performance reasons

It's never given me any trouble. I can set limits at ~200 or so and it won't care.

It's never given me any trouble. I can set limits at ~200 or so and it won't care.
I doubt that's correct. If you had 200+ vehicles that would be a major problem in ghosting. 200+ bots/players is completely different.

You are most likely spawning tank turrets (or turrets that are bots) or regular hole bots, they don't count as physic vehicles.

I doubt that's correct. If you had 200+ vehicles that would be a major problem in ghosting. 200+ bots/players is completely different.

You are most likely spawning tank turrets (or turrets that are bots) or regular hole bots, they don't count as physic vehicles.

Wasn't there some kind of script of Vehicle Spawn Range?
My memory may be vague, but I think the specifics worked a lot like the Bot Spawn Range, since both of either can make you lagastic.

200 bots isn't as laggy as 200 vehicles

I wouldn't really use a spawn range since it's not going to bypass it

put personal vehicles to 1per player

not great for minigames c[_]