Bump because of questions towards the OP AND rest of the community.
I have requested a spellbook model via Filipe's modelling service.
No ETA on that yet, but it will be available for download right when i get it. :)
I always wanted to have an open approach to mod creating and while i have to shell out some money for the model, that is fine by me.
I can afford it currently, Filipe gets something back for his service and those who want to create stuff but do not have the model for it have one more free model to use. :)
Anyhow, in the meantime, i am thinking of how i want this to work out and currently i have this as idea:
Elements
- Water
Natural enemy of Fire.
Examples: Ice Spikes, High Pressure Water Beams, Rain (so exciting!), water elemental - Fire
Natural enemy of Earth.
Examples: Fire Breath (BE the Dragon you always wanted to be), Meteor Strike, Fireballs (classic!), Fire elemental! - Earth
Natural enemy of Air.
Examples: Rock Throwing (Be like a golem!), Rock Wall (It is like shaping a mountain!), Iron Skin (Strong and sturdy!), Earth Elemental! - Wind
Natural enemy of Water.
Examples: Lightning bolt (Summon a lightning bolt from the sky!), Wind spike (Knock your enemies back or fly through the sky yourself!), Air Elemental! - Nature
Natural enemy of the Void.
Examples: Heal, Thorns, Revive, Ents?! - Void
Natural enemy of Nature.
Examples: Death Ray, Life Steal, Necromancy!
These stand for the elements of the spells the players will be able to use with a spellbook of the respective element.
The spellbook will be recolored via the image datablock to represent the color of the element.
A particle effect showing the element with an icon will slowly circle the book.
Spell types
- Projectile
"Simple/Standard" Projectiles!
Ranging from bullet-like projectile shooting to artillery shooting or rapidly shooting (multiple) projectiles. - Beam
Beams! Not the supportive kind!
Shoot a beam that has an effect according to the element.
- Area Strike
Area effects!
Think gas clouds, floor is lava, that sort of stuff, it affects an area. - Storm
Such bad weather!
Mostly has to do with weather, mostly raining things down from the sky, not including cats and dogs - Rune
Place it in on the ground and forget!
What?!
Think mines that explode in a ball of hurt, healing grounds, that kinda stuff.
- Barrier
Just you, me and this wall between us!
Summon walls, personal shields and the such. - Summon
Just you, me and that guy that just came out of nowhere!
Summon the elements into a more or less physical form using spells of this type.
These will be the spell types the players will be able to choose from when using the spellbooks.
A particle effect showing the type with an icon will hover above the book.
I am thinking of removing storm as this mostly falls under area strike or can be done via other types, it does not add much for some elements.
Effects
- Wet
Effect applied by some Water element spells.
Gives a resistance to Fire, Weakness to Lightning(Air).
Removed by Fire. - Frozen
Effect applied by some Water element spells.
Easier to apply on Wet targets.
Gives a resistance to Water, Resistance to Slashing, Resistance to Fire, Weakness to Crushing (for melee based add-ons)
Target can't move other than by outer forces (gravity, push effects).
Removed by Fire. - Burning
Effect applied by some Fire element spells.
Gives a resistance to Water, Resistance to Ice.
Target gets damage over time (Fire).
Removed by Water. - Cursed
Applied by some Void element spells.
Gives a resistance to nature, Weakness to Void.
Lowers max HP. - Blessed
Applied by some Nature element spells.
Gives a Resistance to Void, Weakness to Nature.
Increases max HP. - Stunned
Applied by some Air element spells.
Gives a Resistance to Lightning.
Target can't move.
If target touches another potential target, that potential target also gets stunned applied to him. - Poisoned
Applied by some Earth element spells.
Gives a Resistance to Nature.
Does damage over time (Earth/Poison).
Removed by Nature.
Effects need the most thought right now.
I think it is a bit silly that water has 2 effects, but then again, water spells will mostly do less damage and are more control based, so maybe that is Water's thing...
And the whole resistance and weakness giving part should probably be a bit more tweaked to show the natural enemy part of the elements.
So yeah, suggestions/feedback on the effects is most appreciated.
Suggestions? Feedback? Questions?
All go below and will be considered. :)
tl;Dr
Stop being lazy and read the post please. :C
It is about my idea of a spell casting mod so far involving elements, spell types and effects.