I was told that setting a bot's type to none would make it disappear. Instantly I thought, "Hey, I could make a campaign with this! Maybe this is how thay one guy got Sector Z to work so well." So I did this as a test:
Onminigamespawn > namedbrick >(brick or bricks that bots spawn at) >setbottype > none
I did this so that the map wouldn't be filled with bots to lag it up at the beginning, hoping that they wouldn't spawn until I set an event trigger (like walking through a zone or stepping on a brick.)
But it doesn't work. Each time I start a minigame, the bot remains at its spawn, shooting at me. I've tried using the Onminigameroundstart, and Onminigamereset events, but I get the same result. Do these events just not work, or does the setbottype not work?
Please help, lots'o fun is on the line hea'!