Author Topic: Controller  (Read 2662 times)

Does anyone want to have a support for the controller?



...what controller?
Probably a steam controller of some sort

Probably a steam controller of some sort
Steam controller can emulate kb/m input on it's own. Trying to use joystick/button inputs fails, probably because it requires xinput.

torque has controller support, you just have to make a mod that implements it

torque has controller support, you just have to make a mod that implements it
It has controller support for anything that isn't xinput, I believe. Unless the reason it wasn't working for me because I'm running it through wine. That doesn't seem likely though.

I want to play with controller!!! get me an addon!

Use joy to key:
http://joytokey.net/en/

It lets you keybind your controller to keyboard keys so they are pressed when you press the buttons on your controller.
Works with every program.

I did this once

But I didn't pursue it much further than you see here: https://forum.blockland.us/index.php?topic=256151.0

It felt nice to use a controller for traveling around, but for building and coding it was difficult.  Not enough buttons.


I also tried joy2key.  I was unimpressed.  It didn't support the smooth movement I expected from a thumbstick.
« Last Edit: April 22, 2016, 09:44:25 PM by Tendon »

Use joy to key:
http://joytokey.net/en/

It lets you keybind your controller to keyboard keys so they are pressed when you press the buttons on your controller.
Works with every program.
The problem with controller to kb/m input is that you don't get 0-1 360 degree movement and it feels really weird. It's like walking around with a d-pad but you're using a stick.
Native support is always better. Which Blockland sort of has.

This is the only controller that is actually capable of working for Blockland because of all the buttons.

« Last Edit: April 23, 2016, 04:05:05 AM by Lord Tony® »

and that's just the building controls

A steam controller would work fine. On it's own, yeah, it doesn't have enough buttons, but you can make one of the buttons 'switch mode' so you can switch between a more DM orientated set to a more building orientated set. But it has the whole xinput issue so you don't get native support in BL, you have to do controller input -> kb/mouse input.

yeah, making controller support in a game that's originally mouse+keyboard is probably never going to just be a straightforward remap

you have to think about typing, interacting with GUI, etc. along with any control challenges