Author Topic: Zealot's RPG Mods: TABLETOP MINIATURES!  (Read 11284 times)

D&D Brickpack ~ MERP and Smallbricks Expansion

A brickpack of two-dozen high-detail Mini Empires bricks. Can be used for high-detail MERP maps, Tabletop Roleplaying, or extremely detailed objects in general.
These are designed for use with Smallbricks and the Mini Empires Brickpack, and without them will be seriously lacking.





Brick_DnDExpansionPack (Required)
Brick_MiniEmpiresPack (Recommended)
Brick_SmallBricks (Recommended)
Download All

CREDITS:
Zealot (Organizing & Commissioning)
Titanium Man (MERP Miniatures)
Siba (Smallbricks Additions)
Conan (Icons)



RPG Potions ~ Health Modifiers

My friend Carbon Zypher made this for an RPG of mine. They are a set of 4 potions designed for RPGs, which can be consumed to have various health affects. Health Potions increase your health. Defense Potions halve your damage briefly. Gambler's Potions have a random affect ranging from death to invincibility. Ultimate Potions heal you fully and halve your damage briefly.



Event_RPGPotions

Credits:
Zealot ~ Organizing & Commissioning
Carbon Zypher ~ Scripting & Modeling



Spawn Random Item ~ Looting Mechanic

Zeblote made this for me. It's an Event that will have a preset chance to spawn a series of items.
Good for looting systems with common and rare items, as well as having loot that makes sense
(meds from hospitals, weapons from barracks).



Event_SpawnRandomItem

Events:
SpawnRandomItem ~ [Chance to Spawn] [Item1, Item2, Item3, ect] [X Velocity] [Y Velocity] [Z Velocity]
Note: Do NOT put a comma at the end, or it will register a blank item. This and any misspelled items will not spawn anything.

Credits:
Zealot ~ Organizing & Commissioning
Zeblote ~ Scripting



Kill Bubble ~ Dynamic Map Boundary

An event I commissioned Pecon7 to make. It spawns a large or small bubble that will slowly recede towards the spawn brick.
If you step past it, you will take rapid damage until you die. If the bubble closes in on itself, everyone dies.
Only those in a minigame are affected.



Server_KillBubble

Events:
CreateDeathSphere ~ [Size] [Speed]
RemoveDeathSphere ~ Kills the Sphere

Credits:
Zealot ~ Organizing & Commissioning
Pecon7 ~ Scripting
Aware ~ Modeling
« Last Edit: March 27, 2018, 04:58:08 PM by McZealot »


could you make it compatible with RTB Server prefs?

could you make it compatible with RTB Server prefs?
It doesn't have prefs to begin with

when you say "past it", do you mean outside or inside the bubble

or is it just when you cross the border in any direction

can't download right now because I'm on my phone, but are the speed/size parameters numbers or sliders?
also does it kill you if you're completely outside the bubble, or if you even touch the edge of it?

when you say "past it", do you mean outside or inside the bubble

or is it just when you cross the border in any direction
Leaving the bubble causes death. There's no limit on bubble size, so the map should be positioned inside of it.

can't download right now because I'm on my phone, but are the speed/size parameters numbers or sliders?
also does it kill you if you're completely outside the bubble, or if you even touch the edge of it?
It's more accurate on a small bubble than a large one, but it should only damage a player completely outside the bubble. You'll have a good 5-10 seconds to jump back though, as it damages rather than kills you.

i like this idea

instant arena, gradually bringing players closer together until they are forced to confront each other

WARNING! Map closure Phase 1 has begun.

reminds me of survival of the fittest from ark

also hunger games

will setting it to speed 0 make it so it doesn't close in?

This would make for a fun gamemode on my Star Trek ships :o

Man this makes me wanna make a gamemode based off The Culling

It remembers Under the dome : Invisible prison

Man this makes me wanna make a gamemode based off The Culling