Author Topic: Possible improved lighting draw-distance?  (Read 1587 times)

 Hey everyone, I've always hated how when I play blockland and load up let's say Collab City or walk around a long corridor with  florescent lights every 5 studs away from each other the draw distance for lighting is so small, Lighting in the distance is canceled out and it reappears when you get closer.. I can't really explain this but I was wondering if somebody could create a client or script or such to improve this graphical problem that badspot has never fixed.

 Is it even possible?

I think the current issue is that there is a hard coded limit of how many lights are
you might be able to get around this on your client with a .dll code injection

but otherwise it'd need to somehow change the lights to not be lights, but something that the addon can display in a different way

I think the current issue is that there is a hard coded limit of how many lights are
you might be able to get around this on your client with a .dll code injection

but otherwise it'd need to somehow change the lights to not be lights, but something that the addon can display in a different way

Hmm. I'm not so sure.. Maybe it could be why lights very close appear but in the distance they disappear, all you can see of the lighting is vehicles glowing because of the lights. You won't see the flare or the amb or bloom of the lighting, just darkness and a player or vehicle or even a bot glowing around it in the distance.



I think zeblote's script will render all the lights at once and could kill your framerate
for playing it might be better to only render X lights around you, like current, but up the limit somehow

I think zeblote's script will render all the lights at once and could kill your framerate
for playing it might be better to only render X lights around you, like current, but up the limit somehow

My pc can handle it. I use reshade on bl so this is no problem. But I can't activate this shader. I get the error after following the steps once I apply it: "Cannot load shader 'shaders/ManyPointLights_frag.glsl'
ERROR: renderCsm_prog shader compilation failed, disabling shaders.
" Any ideas what I did wrong? I know some things up..

EDIT: I do have the soft shaders mod enabled and in my directory-is that the problem? This is aggrovating.
« Last Edit: June 26, 2016, 06:54:49 PM by Death The Kid »


How did teneski activate the shader? I get errors when I try to activate this.

My pc can handle it. I use reshade on bl so this is no problem. But I can't activate this shader. I get the error after following the steps once I apply it: "Cannot load shader 'shaders/ManyPointLights_frag.glsl'
ERROR: renderCsm_prog shader compilation failed, disabling shaders.
" Any ideas what I did wrong? I know some things up..

EDIT: I do have the soft shaders mod enabled and in my directory-is that the problem? This is aggrovating.

Did you actually copy both files from your config folder to the shaders folder?

Did you actually copy both files from your config folder to the shaders folder?

No.. I didn't know the instructions actually meant that.. I would just copy the single file out of the client zip to my shaders folder..

No.. I didn't know the instructions actually meant that.. I would just copy the single file out of the client zip to my shaders folder..

Learn to follow instructions precisely...

I can't write a file to the shaders folder for no reason, so I write it in the config folder instead. Then you need to copy it over each time you want to update the lights.
« Last Edit: June 26, 2016, 07:54:00 PM by Zeblote »

Learn to follow instructions precisely...

I can't write a file to the shaders folder for no reason, so I write it in the config folder instead. Then you need to copy it over each time you want to update the lights.

Thank you. I finally figured it out.