Author Topic: Ze Operator's Boss Battles: Elite (Early Alpha)  (Read 5316 times)

Ze Operator's Boss Battles: Elite

NOTE: This game is still in early Alpha. Things are liable to either not work at all, or just break.

Map courtesy of Nova Flare Emperor Q

Admins
Ze Operator (32660) - Host
Nova Flare Emperor Q (21725) - Super Admin


Introduction
Heya, friend. Welcome to the party. The name's Ze Operator; Boss Hunter mercenary and your boss for the span of life, or lifetimes, you'll be living.

Why do I say that in such a way? Well, the company created you to be the perfect soldier, and hired me to be your so-called commander, and thus, dying isn't on your contract. So, you will live, shoot, die, get blown up, rinse and repeat, then repeat it again until it works. You're designed and cloned to kill, and that's what you're gonna do.

But don't worry. I'll make sure that you'll be well-stocked and ready to bash skulls. You can even get new equipment, that is, if you got the moola necessary.

As for your enemy? Well, let's just say that a one-man army, isn't as easy as it sounds.



Resources
Steam Group
F.A.Q.s
Discord



Normals



You're a clone, genetically fit to kill anyone your employers sic you on, and there are many of you. As such, you're expendable, but death doesn't mean you bite the dust. Since there's a bunch of you, there are no classes to choose from, only a set loadout from which you start off and improve over time. The more points you can get, the better guns you can use against your foes. Plain and simple.



The Boss


You're the baddie that everyone's hunting for, and you have only two objectives. Either capture the point, usually placed in the middle of the map, or kill anything that moves. Since you're the only one that can choose which "boss" you wish to be, choose carefully. Getting roostery isn't going to save that pretty little head of yours from the dogs that's coming for it.
« Last Edit: July 03, 2016, 01:03:40 PM by DataProxy »

Update - Ver. A.0.3

This has been long overdue.

.:Normals:.
+ Shops are officially complete.
+ For those of you who don't know, we now utilize playertypes; The Tracer Playertype, and the 500 HP playertype.
> May add Save/Load item indications.

.:Bosses:.
+ Added The Glitcher, Genghis Khan, and the Dodgeball Master.
+ General balancing of HP and inventory.

.:Server:.
- Removed Seatbelts. There was a weird glitch where people kept getting flung out the map whenever they crashed without seatbelts.
- Removed Downs. As interesting as it was, it wasn't viable, as team members kept on seperating, and even if the time was heavily expanded, it just kept getting tiring. it also caused issues on the Boss' side, as at some points, the boss would be downed and killed, but Slayer would be unable to detect it.
+ The Frozen Wastes are officially complete. Special thanks the Nova Flare Q for a majority of the map.
> The map rotator will kick in after I complete the rest of the maps, as I am gathering and fixing many that I can in the current span of time. Thank you for your patience.
+ Added more music loops. Will be adding and/or removing more as time goes on.
> Will be creating a Game Guide for new players.
> Will be adding an AFK Killer for those who benchwarm in the server.


As soon as everything is finished, I will be making a server trailer to showcase the game itself. If any are interested, please contact me through Steam, Discord, or the BLF.
« Last Edit: July 26, 2016, 05:38:20 PM by DataProxy »


is the map complete? it looks pretty open atm. you may want to add some large debris or props like detail trees or something.

is the map complete? it looks pretty open atm. you may want to add some large debris or props like detail trees or something.

Much of the game is unfinished. But it works, to say the least. Nova Flare and I will be adding more things to it in time.


is the map complete? it looks pretty open atm. you may want to add some large debris or props like detail trees or something.

My goal was to get the skeleton of the map complete first, so he could use it as soon as possible.  Hills, trees, debris, structures etc will be built into the map as we progress.
« Last Edit: June 29, 2016, 11:05:22 AM by C-Zech Chrome Ind. »

Fortresses have been planned around the walls of the new map, and bridges to connect them which vehicles can go through.  Main fortress at the spawn has been introduced, but needs to be heightened.

More updates coming soon.

This thread needs more love.

EDIT: Updated OP again.
« Last Edit: July 02, 2016, 04:28:32 PM by DataProxy »

That boss model is pretty good though

That boss model is pretty good though

It's one of ArmyUnit's Elemental monsters.

also, a bit of eye candy;



Le spoilers are real.

Really happy to see someone actually using one of my bosses. :D
I do hope it'll work all right for you in terms of balance. None of the elemental bosses are done, so in some aspects the boss might be a bit OP, but in others it might be rather weak.

yeah i remember the energy boss sucked fighting against the iceus thingy because iceus was fast and had a shotgun-like weapon, while the energy boss was slower (i think) and had a sniper-like weapon

Really happy to see someone actually using one of my bosses. :D
I do hope it'll work all right for you in terms of balance. None of the elemental bosses are done, so in some aspects the boss might be a bit OP, but in others it might be rather weak.

As a matter of fact, some people have been asking me to modify the damage counters of both 'Solar' (Solaris, not shown) and 'Glisten' (Frostbite, posted in the OP), and was wondering if you would mind me tweaking the energy consumption and damage?

I'd be glad to adjust the balance. Just let me know about how much you'd like things adjusted.