Author Topic: Vehicle damage  (Read 2226 times)

i would love if blockland would have a add-on that when you crash your vehicle, it will distort it.
Can anybody make a mod for it atleast?
atleast something like this:


this is not going to happen

these games have this feature because they coded in mesh physics and deformation. its impossible to do in blockland without engine modification, and even so it's probably not worth the performance hit blockland would probably get

the most one can do is make debris spawn on collison/damage and have maybe one or two damaged states of the vehicle that it gets set to at certain damage levels

the most one can do is make debris spawn on collison/damage and have maybe one or two damaged states of the vehicle that it gets set to at certain damage levels
this is entirely possible but people need to model destroyed looking vehicles in order to make it work

this is entirely possible but people need to model destroyed looking vehicles in order to make it work

First ones to do that would be Filipe, teneski or Strato..

First ones to do that would be Filipe, teneski or Strato..
but thats so much effort and work geez

it's probably never going to happen, and even if it does get announced in the future, it's going to take a very long time.

it's probably never going to happen, and even if it does get announced in the future, it's going to take a very long time.

Working Hard. For the better..

If it does happen, it's gonna have to be like GTA : SA. Wherever you bump, it'll take static damage.

Better than nothing. Unless it causes a lot of gameplay problems..

Well, like players, vehicles actually have a "health bar", so if we could code a way to make the model to change from normal to damaged after getting enough damage it might be possible, not sure though.

Well, like players, vehicles actually have a "health bar", so if we could code a way to make the model to change from normal to damaged after getting enough damage it might be possible, not sure though.
Doesn't getDamagePercent or whatever work with vehicles? You could un-hide the node of the damaged vehicle when a certain threshold is passed and have white smoke come from the engine

We could have a Destruction Derby gamemode one day!

Well, like players, vehicles actually have a "health bar", so if we could code a way to make the model to change from normal to damaged after getting enough damage it might be possible, not sure though.
doesn't hide/unhide nodes work on vehicles??

and if you can animate parts of vehicles like a bunch do for barnabas' vehicle anim support, im sure you can animate a 1 frame animation where the damaged model "replaces" the normal model. or even just animate the changes into the normal model so you dont' literally double up on the model faces like you would be with the first method.
as for when to change, just package projectile::oncollision for checking if the collided thing is a vehicle, then call vehicle::showDamage to see if the vehicle should change models.

doesn't hide/unhide nodes work on vehicles??

and if you can animate parts of vehicles like a bunch do for barnabas' vehicle anim support, im sure you can animate a 1 frame animation where the damaged model "replaces" the normal model. or even just animate the changes into the normal model so you dont' literally double up on the model faces like you would be with the first method.
as for when to change, just package projectile::oncollision for checking if the collided thing is a vehicle, then call vehicle::showDamage to see if the vehicle should change models.

Love that game.