the most one can do is make debris spawn on collison/damage and have maybe one or two damaged states of the vehicle that it gets set to at certain damage levels
this is entirely possible but people need to model destroyed looking vehicles in order to make it work
First ones to do that would be Filipe, teneski or Strato..
it's probably never going to happen, and even if it does get announced in the future, it's going to take a very long time.
Well, like players, vehicles actually have a "health bar", so if we could code a way to make the model to change from normal to damaged after getting enough damage it might be possible, not sure though.
doesn't hide/unhide nodes work on vehicles??and if you can animate parts of vehicles like a bunch do for barnabas' vehicle anim support, im sure you can animate a 1 frame animation where the damaged model "replaces" the normal model. or even just animate the changes into the normal model so you dont' literally double up on the model faces like you would be with the first method.as for when to change, just package projectile::oncollision for checking if the collided thing is a vehicle, then call vehicle::showDamage to see if the vehicle should change models.