Author Topic: How to extend the distance a light is viewed at?  (Read 523 times)

Just noticed that some lights in a current build of mine don't show up until the player is about 10 blocks or so near it, which not only looks really weird but ruins the environment completely.

Is there a way to extend the distance you can see said light whether it be console/add ons?


it depends on if you have lots of other lights in the area. since TGE can only reasonably handle 7 lights at a time (it can handle more but you have to break the game to do it, which i would not encourage), so it will just render the 7 lights that are closest to your camera/player.

iirc zeblote made a fix for it a bit ago


it depends on if you have lots of other lights in the area. since TGE can only reasonably handle 7 lights at a time (it can handle more but you have to break the game to do it, which i would not encourage), so it will just render the 7 lights that are closest to your camera/player.
rats

noedit
https://forum.blockland.us/index.php?topic=291016.msg8809933#msg8809933
noice, I would use it but as Planr and Zeblote both said it'll destroy your game, shoutout to Badspot or whoevers even in charge of BL anymore for not implementing deferred lighting.

rats
noice, I would use it but as Planr and Zeblote both said it'll destroy your game, shoutout to Badspot or whoevers even in charge of BL anymore for not implementing deferred lighting.
Even if Badspot wanted to, it'd be basically impossible. Porting Blockland to a newer TGE version would require extreme amounts of man-hours, wear Badspot to the point that he would lose sanity, and it would finally make the community happy, but even then, it probably wouldn't happen. All the tweaks/mods that Baddy has done here and there would take copious amounts of hours to sort through. But, maybe. If Badspot gave the games' source to the community (never going to happen), we'd maybe port it to T3D. But, for now, no. Deferred lighting is not going to happen. Never, ever, ever. Not atleast until Blockland gets ported to T3D.