Medieval Mod 2.0

Author Topic: Medieval Mod 2.0  (Read 10758 times)

This is my sword model (if your not using the default one):



This is my sword model (if your not using the default one):


The sword model included with Blockland is pretty darn good, so don't think you can make a ice creamty one like that and suggest that it's an brown townog to the good sword.  Besides, the sides of the point of the sword aren't even and the point doesn't look like it's faces are joined together.  Tisk, tisk.

lolwut, wuz there even a 1.0?

Sounds Like A brilliant Idea
I will download strait away when you have complted making it :)

An interesting idea would be if you're killed with a blunt weapon you aren't killed, per say, but knocked unconscious and loose training in a random skill. You wake up later at that position with full HP but with a big lump on your head rather than a hat, and a status affliction that about halves your agility until it wears off or a cleric heals you: "Dazed"

Edit: I've made a model for it if you need it, too. Before you ask, it's just a simple flat shaded semicircle.

« Last Edit: February 13, 2008, 12:13:23 PM by Bushido »

wow, we are getting so much positive input and ideas with this, can't wait till we've finished it, we will continue to work with extreme speed peoples  :cookieMonster:

Yeah, we'll be keeping the Sword model from normal Blockland. Make things that don't exist yet, honestly, that would be best.

wow, we are getting so much positive input and ideas with this, can't wait till we've finished it, we will continue to work with extreme speed peoples  :cookieMonster:

Oh good
so it will be out reasonably soon then?

It was just started a little bit ago. It won't be done for a little while. I was busy yesterday with various non-Blockland things, but today we'll probably have the rates down. Once we have that down, we can get to grinding out skills.

This is my sword model (if your not using the default one):


The sword model included with Blockland is pretty darn good, so don't think you can make a ice creamty one like that and suggest that it's an brown townog to the good sword.  Besides, the sides of the point of the sword aren't even and the point doesn't look like it's faces are joined together.  Tisk, tisk.

1.  Apparently, I must of not ripped enough sheep apart and sacrificed their blood to the alatar of Traderous. You aren't the god here; Badspot is.
2. I don't know why they aren't even, in the model they are.
3. I didn't know whether or not this mod was using the default model, and I was the only one who posted.

1. no amount of sacerfices will get trader not to give his two cents- its impossible
2. no comment
3. we will probably try to stay with default things-- less datablocks to consume, most likely.

Also Rky is getting on irc.

1. no amount of sacerfices will get trader not to give his two cents- its impossible
2. no comment
3. we will probably try to stay with default things-- less datablocks to consume, most likely.

Also Rky is getting on irc.


Thank you Rky, I appreicate constructive critiscim


Limited amounts of contact with Dilt, seems hes always AFK so I stopped bothering checking IRC.

1. no amount of sacerfices will get trader not to give his two cents- its impossible
2. no comment
3. we will probably try to stay with default things-- less datablocks to consume, most likely.

Thank you Rky, I appreicate constructive critiscim

Are you daft?  There was no criticism in what rky said . . . constructive or otherwise.

A sensible person would know that when he posts development shots of a model, other sensible persons are going to call him on any issues.  So don't get all pissy at me because you made a model that sucks . . . just make something better.  That is the only sensible response.