Poll

RE (Random Event) preference day:

Fridays
3 (23.1%)
Saturdays
5 (38.5%)
Sundays
4 (30.8%)
Other (Post "Poll: [your_preference]")
1 (7.7%)

Total Members Voted: 13

Author Topic: Anagaea III — A New Era of Empires — 1425 BC [PORTING TO NEW MANAGEMENT]  (Read 12029 times)

I've sent the new location.

The scout team is captured, has all of their stuff stolen, and is sent walking back into town stripped down naked in shame; a lighter punishment this time.

Several top advisors recommend either an armed campaign or scouting in different directions.
The ban takes that as a challenge and marches his army towards "The enemy"

The League continues its efforts in warming the trust it has with its neighbouring tribes. They are asked to allow scouts past their holdings.

I've sent the new location.
Yes, but you haven't addressed any of the conditions for acceptance.



The ban takes that as a challenge and marches his army towards "The enemy"
The whole army?



The League continues its efforts in warming the trust it has with its neighbouring tribes. They are asked to allow scouts past their holdings.
They allow this so long as militarized ventures are limited to ≤5 soldiers per group.


Gifts of pottery and bronze are sent to the friendly tribes with diplomats to establish relations, guarded by small amounts of pekhota to protect from bears. Bear pelts are a sought after commodity, and the Grand Prince offers official tags to brave hunters.

Over time, they begin to communicate better and are willing to trade.

Asru is quick to open trade with these tribes, giving food and water, some luxuries, and cultural goods.

Some scouts are sent south as well, and some more to scout out on the opposite sides of the mountain range.

They allow this so long as militarized ventures are limited to ≤5 soldiers per group.

The League's diplomats thank the tribes graciously. Scouts are sent to the tribes beyond, though they unfortunately cannot safely haul the same amount of offerings as their number of guards per group is limited (for fair reasons, of course).



Fahdonus I nol Tiidahmaan reveals in the Imperator's court today that he's been working on the plans for a rudimentary trading group, structured almost like a clan. The group would act as a largely autonomous entity of the League, despite being de jure under the Grand Imperator's command. This organized, resource-laden trade company would of course turn over most of its profits to the League, but for the most part it would have the ability to hire and train its own levies for use in driving off highwaymen. While this concept may seem militant, Fahdonus makes it clear that the individual caravans wouldn't need to be as menacingly armed. This is because in the scenario that the caravan is robbed, and thus the trade goods never reach their destination, the trade company would be aware that something happened. A warband would be dispatched to hunt and capture/kill the bandits. In comparison, an independent caravan here or there would easily go missing without any tribe or clan noticing. This is why independent caravans need to be well armed: they have no long-term protection. The sorts of criminals that would threaten entire caravans would also be the kind smart enough to keep their knowledge of what's protecting the caravans up-to-date, which is why the threat of a warband could serve as a deterrent.  Those who take part in trade with the company, and those employed by the company would otherwise receive regular payment/profits.

In short, the formation of this group would allow for safer and better organized trade, caravans needing less of an armament, and would allow for higher-profile economic activity without direct government assistance, meaning the League's government footprint would be lighter as well.

Krilaan I nol Tertahlon strongly approves of the plans, as it would mean a non-government caravan's ignoble mercenaries would be replaced with disciplined, trained guards.

Ruveyzun I calls for a council with the foreign tribes who, in the past, have been more accepting of trade agreements. The subject is the creation of this trade company. The benefits for both the League and the foreign tribes are noted. In the scenario that they accept, the newly formed trade company would recruit caravaneers and guards from both the League's tribes and the foreign tribes alike.
« Last Edit: August 24, 2016, 11:07:22 PM by Juncoph »



Citystate of Gorhkislava


Government: Constitutional Monarchy
[Legislature]Daprina (600 members)
Head(s) of state: Ta Denbasie Simal
Prominent government members: Kalikuv III
Capitol city: St. Alenaburg
Major cities: None
Intentions of your government: To keep order in their own miniscule borders.
History of Government
The government of Gorjkislava was made 5 years after the formation of the city of St. Alenaburg. The order is rather low at times, but due to the heightening "national" pride in the city the government has taken up as many volunteers as they can.

Foreign relations: Isolationist
Military Alliances:
Trade partners:
Organizations:
Collaborating with:

Demographics:
Model culture: Slavic, Slightly polish
Population: 12,500+
Official language: Gorhkan
Other languages: Belagorhkan
Demonym: Gorhkan, Gorhki
Religion: Roman Catholic, Pagan
Currency: Gorhmark
Calendar: Julian


Military: 60 Cavalry, 353 Volunteer Guard.
Volunteers Carry a mix of wooden clubs, sword and spears. Their armor consists of basic armor, or no armor at all.

Cavalry carry Long lances, and swords. They typically only have basic armor.[]

-Location-

« Last Edit: August 26, 2016, 12:36:16 AM by Moustache »

Hey guys—Computer is having serious problems, and my update post was lost.  I cannot say when another update will be coming.  Sorry for the delay.

Hey guys—Computer is having serious problems, and my update post was lost.  I cannot say when another update will be coming.  Sorry for the delay.
Its okay.

Heres my location and the link to the full picture



http://imgur.com/gallery/7RFQ6
« Last Edit: August 26, 2016, 05:01:25 PM by Bwopper »

on the forums? [img width=X number]http://link[/img]



Kyrvan architects experiment with different construction materials and techniques. Two new quarries west of Vyšeghrad are constructed.


REALLY hope swat comes back soon  :panda: