i like the bosses
they're all ridiculously mobile and they jump all around instead of lamer bosses that have slightly more predictable movement patterns although each of them are difficult in their own ways
the boss rush in new game + is hell though ugh especially when doing it with plague knight with the technicolor dream coat
Except for King Knight, who is a cakewalk even compared to Black Knight.
Would be hilarious to see him as the final boss of Shovel Knight 2.
All shall bow before his majesty!
Anyway, back to the subject of hard bosses.
The final boss of Dungeon Defenders is really annoying, since you have to suffer through a really long level with finite lives shared between everybody before you even fight the boss (usually it's infinite with a respawn timer). Said level has every enemy in the game as well as clones of the player characters which have loads of HP and lots of damage, as well as having to be in 5 places at once with a maximum of 4 players. I don't recall much about the boss itself because I only reached him once.