I think I'll host a server of this on a default map.
EDIT: Just realized that I need to figure out a way to make the minigame reset once all "not-its" are frozen
Until then you'll have to manually reset the mini when untaggers are all frozen. That's what I did when I was hosting. Though you'll need to have more admins than just you in your server, otherwise you'll end up having a server that is
hell incarnate. Take my word.
I will make the gamemode which will prevent having to do that in the meantime.
Just give them back their runforce. It's needed for a player to stop moving.
So that's the problem? Oh. I use setVelocity to stop players from moving, which works most of the time. Of course, it's better when I can skip a function.
Version 1.1.1, We Have To Go Deeper, will be released as a version since performance practically improves along with bugfix.
No changelog is needed in this case, because you've probably figured out what is changing. Invalid. An update will exist, but won't be just a bugfix.
Someone build a cool custom map and host pls.
And boy, will I be glad if someone does this.