Author Topic: THE BLOCKLAND ASSOCIATION AGAINST FULL A PRESSES  (Read 4926 times)

because there are levels that are unbeatable in Mario 64 without pressing A at all.
give it time and the a button won't even need to be mapped anymore

because there are levels that are unbeatable in Mario 64 without pressing A at all.

why does that mean you should lower your standard for the rest of them or quit searching

why does that mean you should lower your standard for the rest of them or quit searching

Because it's hard to do these.

So hard, that pannenkoek, the most active ABC (A Button Challenge) crew member, might as well be losing it a bit because he offered a bounty of 1000$ on a glitch, and a tad later, said the memetic phrase:

"But first, let's talk about parallel universes."

While trying to explain how he performed a strat.


but that's no reason to quit or give up

Well, he hasn't! He's still on the pursuit of perfection, fine with me! He just won't go directly to 0 A presses without finding the glitches and strats that allow him to manage that.

Why aim for half A presses instead of none at all?

I like how you think. In a perfect world we can achieve no A presses, but in this modern day we at least need a half A press. As I've said, quarter A presses are being researched but we have no use for them at this time. Someday in the future we plan to utilize them, and out children's children will certainly see them in use.

is this about games or something or is this just next-level stuffposting

edit: saw the link in the op

the question still stands

edit: actually the question half stands

BUT INTEL
AN A PRESS IS AN A PRESS
YOU CAN'T SAY IT'S ONLY A HALF

Well TJ "Maxwell" Yoshi, you're not welcome here. People like you hold back Western society by 50 years. Stop believing in fairy tails and pseudoscience and consider the broader picture. We have so much to gain from half A button research! Scuttlebug raising, building speed, parallel universes, the meaning of the universe--the possibilities are endless.

is this about games or something or is this just next-level stuffposting

It's about a phenomena in Super Mario 64 called half A presses that has the potential to have real life appliances. If you want to know more, watch this video by pannenkoek which explains it in detail. It's a great watch.


[Enter: Captain Killjoy.]

I don't find "the meme" or the original video funny or entertaining in any way, shape or form. It's extremely, brutally disappointing. What you have is a guy who found some forgetin' interesting bugs and unique side-effects that can be chained together in an interesting way to produce a very specific result, but instead of actually taking us through the concept simply and going to the point, as most interesting speed-runners/game-breakers do, this guy instead creates this stupid Game Theory-tier brown townysis that drags on for 25 forgetin' minutes involving absolutely ridiculous concepts like alternative universes.

If you enjoy the video, then more the power to you, but I personally just can't stand when people take something so interesting (how elements of a game can interact with each other in bizarre and hilarious ways) and basically turn it into one giant unfunny joke that wastes my time.

And by the way; there's no such loving thing as a "half-press". A press is not up-down-up. The press refers specifically to the down-state. Holding the button down to the point where the game resets the input buffer doesn't mean you had "half" a press. In fact, it should count as two presses because any game (should) check, once the buffer is cleared, to see that the button is now in that "pressed down" state again and will treat it as a new press.

[Exit.]

This is why BAAFAP exists, so we can perhaps create some sort of cure for the full A pressers. People like McJob represent the overwhelming majority that believes that it's impossible to half press buttons. What you don't understand, McJob, is that half A presses have real life appliances and can help us lead a better and more fulfilling life if only they were instituted at a government level. Although our party is an American party, we encourage any Australian politicians to run under our ideology, because in the long run it benefits the people.

half A presses have real life appliances and can help us lead a better and more fulfilling life if only they were instituted at a government level. Although our party is an American party, we encourage any Australian politicians to run under our ideology, because in the long run it benefits the people.



It's not a hard concept to understand. Half A presses have been known to exist in more than just Super Mario 64, for example, Paper Mario. So it's not as farfetched as you think to manipulate this practice for use in real life.

Buttons/Input Actions only have two states; up (released) and down (pressed). You can easily represent the button as a boolean with two values (true for down, false for up). There's no in-between; in order to check if the button has changed state, you need to hold the previous state of the button and compare to the current state. Modern game engines do this for you and give you OnPress or OnRelease events (or similarly named) which fire when the state has changed.

For reference; Axis Inputs do allow multiple states; they're usually returned as float values between -1 and 1 (dependant on engine though) with 0 being the rest state.

Considering all your examples thus far are to do with Mario games, this seems like an issue with their engine's input handler, as well as your brain.