so do they actually have a running version of this game, or are those screenshots just renderings from blender?
also, i'm just gonna go on record as saying that there's no way that half of the stuff on that trello is completed without borrowing significant amounts of code from badspot
The current game is fully running on Torque3D 3.9. The code was put in source and compiled in the engine. As of now anyway, more will be added later to source. The game code we've made ourselves and we've also split up quite a few things from the default directories to make it look split and unique to the premis of the game. Such as content folders, gamemodes, etc.
good intentions but wrong direction i believe
needs a more clear, fleshed out end goal other than "remake blockland but better"
At first that was our intention, but there's many more ideas then just "Remake this blah blah and do it better then they did". I'm not going to bother spoiling it, but full modder support, some gamemodes, and a fully fleshed out Sandbox Mode would be nice. To clearly direct on this, I'm just going to say that there are quite a few intentions on our current build of the game. But it's going to take a really long time to keep developing onto them.