Poll

Do you want Blockland 2 to be a game?

forget YEAH MAN!
Eh, sure, whatever
Idk, should I?
Nah, I don't.
wut.

Author Topic: Blockland 2 being developed by Anthonyrules144  (Read 29050 times)

Looks cool, But would it run of torque or what? if so I'm note sure about how I feel about this because its so old, And I don't see it getting anymore polished than Blockland already is. Also price?

shouldn't it be "Fox the Modder" because like what kinda name is "Modder"......

Looks cool, But would it run of torque or what? if so I'm note sure about how I feel about this because its so old, And I don't see it getting anymore polished than Blockland already is. Also price?
They wouldn't be able to sell it with completely renaming and remodeling the game to avoid copyrights

The maps still look like stuff.

That wasn't a Blender scene render, that was an actual in-game screenshot I had taken. I'll list the features we've gotten down so far;
Bricks: Creation, placement, dragging, fakekill (WIP), scaling, getUpBrick(), getDownBrick(), relay, onRelay, loading/saving
I'm not sure how much help Torque3D gives you with this, but loading/saving in Blockland took like a year to add in pre-retail Blockland. You guys have a team of people, but none of you are seasoned game developers. I'm just gonna go out on a limb and guess that lots of these features are less completed and moreso just hacky prototypes.

I'd love to see you get a full on sandbox MMO with more features than Blockland.
Again, you haven't actually addressed why we need a Blockland 2. What do you guys want to do with the game that doesn't currently exist in Blockland?

I assume you and many more are going to throw blatant, irrelevant insults after the posting of this, assuming you're calling names due to our programming experience. If not, my bad. But screw it, everyone has their own views on whom is stupid, and whom isn't. stuff, some call me a "rocket scientist" for knowing how to make a simple batch script in which echoes random numbers, but I know I'm far from being so, and that scripting/coding and being a "rocket scientist" are far from identical, lol.
This is 100% insecure ramblings.


the only reason i say this won't go anywhere because there is no way you can replicate yet create a better octree system than blocklands

the only reason i say this won't go anywhere because there is no way you can replicate yet create a better octree system than blocklands
why do you say that


he's probably not wrong though

probably got that idea from talking to coders who know how blockland works, like zeblote or port or something.

I'm not yet ready to give my full expose on why I think this whole thing is bullstuff yet, but...

Octree isn't necessarily the hardest thing to implement code-wise, but it is very time-consuming and requires a great-deal of knowledge in other areas, and employing it effectively takes a lot of skill. You can easily go to Google, search for "octree" and get a million tutorials/open-source libraries for any game engine or programming language (Unity has a great open-source octree library), but that doesn't mean you'll actually make something decent with it.

While it's possible that an experienced programmer who has worked with data structures and done some basic computer science/scientific notation would be able to make something to equal or better Blockland's implementation, there's no doubt in my mind that these guys are not at that level and won't be for some time.

Unrelated but for the longest time I thought when people were talking about "octree" they were talking about:

so reading Mcjob's post was very weird

wait, so the tree brick isn't an octree? i thought that mcjob and trog were loving with them

wait, so the tree brick isn't an octree? i thought that mcjob and trog were loving with them
apparently not.

willing to bet at least 90% of the source code was directly ripped from blockland.