Author Topic: Blockland 2 being developed by Anthonyrules144  (Read 17988 times)

A game that doesn't have a name yet.

I'm not asking for a name, more what you do in the game. When you say "we're doing our own thing", you must have some plans?

lol again I don't think you understand how this works. but okay.
huh

Actually this is an incorrect statement, we've switched to Unreal. also we weren't using the torque demo, we had built the alpha test thing from scratch. it wasn't a failure, it worked just fine, it's just that torque is so limited that even if we did what we wanted to do, torque would be really limited to that. There was a lot of C++ involved, we had even edited some of the engine. But torque is so bad at handling that it didn't work out.
A game that doesn't have a name yet.
Is that so? You're roostery as all forget. I know you'd have changed the default welcome message, that's just what you do. Also, modding the engine with tork? Let me give you a hint what the tork engine on blockland is: modded. You can't just say "Hur Dur I Can Code But I Don't Know How Do Program"
Also, good job on compiling it! You've mastered the fundamentals of using visual studio! Next, use mingw and cmake to start making your game. In fact, automate it with travis-ci while you're at it.

Is that so? You're roostery as all forget. I know you'd have changed the default welcome message, that's just what you do. Also, modding the engine with tork? Let me give you a hint what the tork engine on blockland is: modded. You can't just say "Hur Dur I Can Code But I Don't Know How Do Program"
Also, good job on compiling it! You've mastered the fundamentals of using visual studio! Next, use mingw and cmake to start making your game. In fact, automate it with travis-ci while you're at it.
we compiled it with CMake, transfered to visual studio, torque handles exponentially stupidly. errors everytime we try to do something, errors.
Are you trying to be a total jackass or a richard, i honestly can't tell.

we compiled it with CMake, transfered to visual studio, torque handles exponentially stupidly. errors everytime we try to do something, errors.
Are you trying to be a total jackass or a richard, i honestly can't tell.
Really? Did you compile with std=c++x?
What's the minimum required cmake version in your cmakelists.txt?
protip: it doesn't exist

Really? Did you compile with std=c++x?
What's the minimum required cmake version in your cmakelists.txt?
protip: it doesn't exist
Metario, please. Stop underestimating him; he's smarter than you think

Keep in mind Carbonman, Visolator, Buddy, and Anthony can all be considered 'problem users' by blf's standards. Idk about bricktonic though because i never heard of him. I wouldn't trust a thing they say or do. They're obviously just another group of kids who hate Badspot so much they resort to radical measures to get back at him. They probably would have supported TBM and TBM cigarettes back in the day.
« Last Edit: September 28, 2016, 08:09:56 PM by Ravencroft· »

Really? Did you compile with std=c++x?
What's the minimum required cmake version in your cmakelists.txt?
protip: it doesn't exist
Maybe he didn't retrieve the manifest packet named cmx.tll.
that or he forgot to cmg the dvdxd

otherwise it would've ended up in a dump of the meta file under ck.tmz.

we compiled it with CMake, transfered to visual studio, torque handles exponentially stupidly. errors everytime we try to do something, errors.

You'll have fun with unreal, don't expect any error message to make sense, especially if they're related to UHT macros :D

You'll have fun with unreal, don't expect any error message to make sense, especially if they're related to UHT macros :D
to be perfectly honest, every error i've had so far with it i've been able to figure out and fix.

torque handles exponentially stupidly. errors everytime we try to do something, errors
Maybe it's time to learn how to script lol


Maybe he didn't retrieve the manifest packet named cmx.tll.
that or he forgot to cmg the dvdxd

otherwise it would've ended up in a dump of the meta file under ck.tmz.
oh you

« Last Edit: September 28, 2016, 09:02:30 PM by Timestamp »