You'll have fun with unreal, don't expect any error message to make sense, especially if they're related to UHT macros :D
dabs blockland 2
I would post the .exe but I don't know how to without becoming ban
new exclusive gameplay[img ]http://i.imgur.com/MnPuucq.png[/img][img ]http://i.imgur.com/KZ7C8v2.png[/img]
Could you not
new exclusive gameplay[img]http://i.imgur.com/MnPuucq.png[/img[img]http://i.imgur.com/KZ7C8v2.png[/img
A lot of the officially sponsored Unreal Devs/Teachers I talk to end up using 90% Blueprints and the experimental CPP Converter anyway, because it makes life 10,000 times easier when your artists and programmers can speak the same language.
and mods using blueprint would also be a nightmare