Author Topic: Blockland Forums Mercenary Company [BLFMC]  (Read 5769 times)




CHAPTER 2: THE WALL
On your third orbit around the low-atmosphere of Loris, you've finally lost the Space-fuzz. Preparing to set off into the final frontier to seek out new work and adventure, you blast at full warp into the stars.

"Thud!"

The whole ships rears back in a terrible collision, with alarms blaring and water rushing from broken pipes in the ceiling. Admist the flashing red lights, a booming voice siezes the intercom. "DUE TO RUMORS OF SPACE-CIA ACTIVITY, THIS PLANET HAS BEEN QUARANTINED BY THE PORTABLE PLANETARY Annoying Orange TROOP, WHO HAVE ERECTED A SPACE-WALL TO KEEP RAPISTS, MURDERS, AND SOME GOOD PEOPLE CONFINED ON LORIS-1." Looking out the space-windows, it looks as though God-Emporer Annoying Orange has built a wall around this entire planet--a planet doomed to collapse in mere days!

Perhaps the BLFMC could bribe the border-guard? Or sneak through? Or, the most daring feet of all--they could destroy the CIA Flagship itself to eliminate the planetary threat!
« Last Edit: December 04, 2016, 04:28:16 PM by McZealot »

walk around the wall 7 times for 7 days and on the final day blow Annoying Orangeets and yell as loud as we can

Get a "green-card" that allows passage trough the wall.

Do:
Attempt to re-trace the transmission to it's origin, or perhaps the network to which it was formerly connected.  (Can I be comms officer?)
And then, if information is received, sell the information to the planet's authorities for space money and passage.

Punch a bicycle that's on board out of anger

attack space for breaking my bike




destory the wall
STR: 10 (0) - DEX: 18 (3) - CON: 15 (1) - INT: 7 (-1) - WIS: 3 (-3) - CHA: 16 (2)

Filled with determination, you will get +2 to your next roll with a more specific attempt to destroy the wall.

walk around the wall 7 times for 7 days and on the final day blow Annoying Orangeets and yell as loud as we can
STR: 13 (1) - DEX: 15 (1) - CON:5 (-2) - INT: 15 (1) - WIS: 8 (-1) - CHA: 5 (-2)

"A grand scheme," thinks Planr! "No no," he realizes, "this planet is going to collapse in just 3!"

attack space for breaking my bike
attack space for breaking my bike
Apologize to drydess
Drydess: STR: 8 (-1) - DEX: 18 (3) - CON:4 (-2) - INT: 17 (2) - WIS: 18 (3) - CHA: 9 (0)
Space1255: STR: 10 (0) – DEX: 17 (2) – CON: 5 (-1) – INT: 16 (2) – WIS: 18 (3) – CHA: 10 (0)

For resolving your differences, you both gain +1 to Charisma.

Fix ceiling pipes
STR: 13 (1) - DEX: 16 (2) - CON:16 (2) - INT: 12 (0) - WIS: 11 (0) - CHA: 14 (1)

You resolve to fix the immediate crCIA--the damage to the ceiling pipes. Dragging out a nearby toolbox, you set to work on the ship around you.

You roll a 16 on Intelligence, +1, so 17.

Over the course of the day, you fix not only the pipes, but the other damages to the ship. The interior is good as new!

Get a "green-card" that allows passage trough the wall.
STR: 18 (3) – DEX: 5 (-2) – CON: 18 (3) – INT: 12 (0) – WIS: 5 (-2) – CHA: 5 (-2)

You decide to research the PPTT (Portable Planetary Annoying Orange Troop) to see if there is some way to pass through their space-wall, legally or otherwise. Spending the day at your PSC (Portable Space Computer) you scour the SpaceNet for content that might help the Ephialtes pass this wall.

You roll a 3 on Intelligence.

Sighing, you shut the PSC. There's nothing--no confirmed cases of anyone passing a PSW (Portable Space Wall) or breaching it in any way.

Do:And then, if information is received, sell the information to the planet's authorities for space money and passage.
STR: 10 (0) - DEX: 17 (2) - CON:5 (-2) - INT: 16 (2) - WIS: 18 (3) - CHA: 10 (0)

You whip out your PSC (Portable Space Computer) and begin to type away on the nearest table. There's signals here--automatically sent out from the CIA Flagship you encountered earlier. Surely they'd encrypt such a thing? It couldn't be so easily traceable.

You roll a 19 on Intelligence, +3, so 22.

The files were encrypted after-all. "Damn," you curse, reading the file information. Resolved to head off to bed, your eyes suddenly light up as you read the file information. "Space-Encryption: 3014," it says. The encryption method they used is more than 2 years old, and could be cracked with a bit of skill! Spending the night typing away, you slowly uncover a string of coordinates. Breathing a sigh of relief, you chuckle at the luck you've had.

Quote
LAT: -75.18328, LON: -130.61350

For those interested in how I manage stats:


It's all automatic. Stats randomize for the user then determine the modifiers, but I can manually increase or decrease them.

Convince whoever is piloting the ship to go to the coordinates

okay, now let's get to work here
go onto SpaceBook and start postin stuff pro-alt right to try and get hired by god emperor Annoying Orange or his closer associates

Try to pay the guards for the passage.