Author Topic: Unnamed Survival Gamemode --- Looking for builders  (Read 5653 times)

So basically it's a Gamemode where you collect weapons and resources and can make bases and craft things. For new players you will be able to DM with low level randomly spawned weapons and those higher level weapons you collect off people you kill. For players who want to make an effort you can set up a base with some machines to craft weapons items and armor from resources.

I've gotten a decent bit of scripting done but here's a list of some of the features that I've worked on so far:

Features
  • Team System
    • Create your own teams with /createteam <name>
    • Invite players to your team with /invite <player>
    • Leave team with /leaveteam and also a cooldown before you can join/make another team
    • Randomly generated team color that shows above players heads and in their chat
    • Team chat for teams
    • Friendly fire between teams disabled
    • Team doors that automatically work for anyone on the team of the door's owner
    • Team-based leaderboard
  • Items
    • Items don't despawn
    • Corpses can be looted for their resources and items
    • Items spawning system that can set the rarity for each item
    • Players who log out with items might leave their items behind in some sort of pack
    • Ammo will be in the form of distinct items you can pick up, drop, store, and craft
    • If you have weapons on you your light will have a red tinge, white player lights indicate unarmed players
  • Building
    • Workbench brick that costs some wood and is required to craft recipes
    • Furnace brick from rock that is required to smelt rock into metal
    • Crate brick that can store items and resources
    • Anvil brick made from metal used to craft metal items
    • Recycler brick made from metal and wood that gets resources from discarded items
    • Team doors and personal doors
    • Other bricks cost a small amount of wood to build normally
    • Team spawn bricks with limited uses/charges that let you respawn in your own base
  • Resources
    • Ore/Rock which is used to make things out of stone or can be melted into metal
    • Gunpowder to craft ammo
    • Wood for building basic structures
    • Metal for armor, structural reinforcement, ammo, and weapons
  • Food and Drink
    • At the moment I've written the gamemode so that you will live 40 minutes without water before dying and nutrition increases healing rate
    • Soda bottles and soda cans spawn occasionally that allivate differing amounts of thirst
    • You can build wells to provide your team with instant allivation of all thirst
    • Vegetables will spawn randomly on the ground that you can eat
    • A simple version of my farming gamemode will be implemented to allow people to grow crops from vegetables
    • Vegetables can be cooked to provide even more nutritional value

My main issue isn't with scripting, most of this could be done in a weekend. What I really need is some models made for me. If anyone wants to help create models for my next project, please let me know.
Models I need:


Recipe list so far:
10 wood + 10 ore @furnace = 5 metal
10 ore + 2 charcoal @furnace = 6 metal
1 potato @furnace = 1 cooked potato
1 tomato @furnace = 1 cooked tonato
1 wheat @workbench = 1 dough
1 dough @furnace = 1 bread
1 bread + 1 cooked tomato + 1 cooked potato @workbench = meal
25 metal + 25 wood @anvil = eoka pistol
25 metal @anvil = 5 empty shells
5 empty shells + 15 gunpowder @workbench = 5 shotgun shells
10 metal @anvil = throwing knives
« Last Edit: January 01, 2017, 04:01:41 PM by DrenDran »

Sounds awesome. What time period / style will it be? Medieval, Modern, something else?

Anyways can't wait for this to be done!

Judging from the OP, it seems like you're trying to make something that combines elements from Base Raiders, Minecraft and Solar Apocalypse.

Sounds good to me!

now THIS sounds like something to look forward to.

Please use good weapons. I would really like to see this with the realistic weapons mod.

Please use good weapons. I would really like to see this with the realistic weapons mod.
Can you link me to that mod?


so wait, are you going to just make the gamemode and release it to the public, or are you just hosting a server yourself with the gamemode? if youre just hosting, the map and atmosphere matters more than anything imo


No it's these weapons.
Those are really cool, but they're *very* buggy.
Sounds awesome. What time period / style will it be? Medieval, Modern, something else?
Depends on how far you advance, I guess. Only melee weapons (from the dueling weapons pack) will spawn randomly. With a bit of effort you can make stuffty flintlock pistols. Really advanced bases will have automatic weaponry.
so wait, are you going to just make the gamemode and release it to the public, or are you just hosting a server yourself with the gamemode? if youre just hosting, the map and atmosphere matters more than anything imo
Ah, so rainy dark environment it is!

Also, a little to do list:
//well with water
//farming maybe?
//bashing stuff open - crates spew items
//recycler
//drop items on logoff
//charcoal pile
//paint bricks to armor them
//replace bricks with models
//emitter effects for factories
« Last Edit: November 28, 2016, 12:44:46 PM by DrenDran »

I know that they worked very well on Jack Noir's server the other day. Maybe you can ask him if he has done any specific tweaks?

Added the food and drink section.
At this point I could have most of the core concepts done tonight.
Tomorrow I'm pretty busy but the main thing holding this project back is lack of a good build and a few models I still need.

I may host a public test Wednesday though.

If you're in need of a build I could help out depending on the style of map.

i feel like if late game players can make fully automatic weapons, the game will just turn into 2-3 people completely dominating the entire server. unless this map is going to be very sizeable, or you do something to nerf those weapons, like make ammo very, very rare.

i feel like if late game players can make fully automatic weapons, the game will just turn into 2-3 people completely dominating the entire server. unless this map is going to be very sizeable, or you do something to nerf those weapons, like make ammo very, very rare.
Currently melee weapons as well as throwing knives and the *rare* low-level musket pistol will spawn randomly.
Players with advanced bases will be able to craft low-level guns with relative ease and have access to some higher level guns.
That said players with bases are limited by their need to constantly secure food, water, and ammunition as well as defend their base. Players who wish to simply DM aren't really limited by these things since dying doesn't carry much of a consequence. They can only gain in interactions with more advanced players as they can loot their weapons.


Anyway, the major components of this mod are done. I will host a semi-public test today or tomorrow and if anyone wants to hop on and help start a build I'll have a server for that, just let me know.
« Last Edit: November 29, 2016, 02:19:04 PM by DrenDran »