So basically it's a Gamemode where you collect weapons and resources and can make bases and craft things. For new players you will be able to DM with low level randomly spawned weapons and those higher level weapons you collect off people you kill. For players who want to make an effort you can set up a base with some machines to craft weapons items and armor from resources.
I've gotten a decent bit of scripting done but here's a list of some of the features that I've worked on so far:
Features
- Team System
- Create your own teams with /createteam <name>
- Invite players to your team with /invite <player>
- Leave team with /leaveteam and also a cooldown before you can join/make another team
- Randomly generated team color that shows above players heads and in their chat
- Team chat for teams
- Friendly fire between teams disabled
- Team doors that automatically work for anyone on the team of the door's owner
- Team-based leaderboard
- Items
- Items don't despawn
- Corpses can be looted for their resources and items
- Items spawning system that can set the rarity for each item
- Players who log out with items might leave their items behind in some sort of pack
- Ammo will be in the form of distinct items you can pick up, drop, store, and craft
- If you have weapons on you your light will have a red tinge, white player lights indicate unarmed players
- Building
- Workbench brick that costs some wood and is required to craft recipes
- Furnace brick from rock that is required to smelt rock into metal
- Crate brick that can store items and resources
- Anvil brick made from metal used to craft metal items
- Recycler brick made from metal and wood that gets resources from discarded items
- Team doors and personal doors
- Other bricks cost a small amount of wood to build normally
- Team spawn bricks with limited uses/charges that let you respawn in your own base
- Resources
- Ore/Rock which is used to make things out of stone or can be melted into metal
- Gunpowder to craft ammo
- Wood for building basic structures
- Metal for armor, structural reinforcement, ammo, and weapons
- Food and Drink
- At the moment I've written the gamemode so that you will live 40 minutes without water before dying and nutrition increases healing rate
- Soda bottles and soda cans spawn occasionally that allivate differing amounts of thirst
- You can build wells to provide your team with instant allivation of all thirst
- Vegetables will spawn randomly on the ground that you can eat
- A simple version of my farming gamemode will be implemented to allow people to grow crops from vegetables
- Vegetables can be cooked to provide even more nutritional value
My main issue isn't with scripting, most of this could be done in a weekend. What I really need is some models made for me. If anyone wants to help create models for my next project, please let me know.
Models I need:
Recipe list so far:
10 wood + 10 ore @furnace = 5 metal
10 ore + 2 charcoal @furnace = 6 metal
1 potato @furnace = 1 cooked potato
1 tomato @furnace = 1 cooked tonato
1 wheat @workbench = 1 dough
1 dough @furnace = 1 bread
1 bread + 1 cooked tomato + 1 cooked potato @workbench = meal
25 metal + 25 wood @anvil = eoka pistol
25 metal @anvil = 5 empty shells
5 empty shells + 15 gunpowder @workbench = 5 shotgun shells
10 metal @anvil = throwing knives