None of that was my point.
Is it profitable to update the game, as in, will new content bring another 50k steam sales? To do it just for us for no reason is a waste of professionals time.
Well, nothing is more profitable than a kids game. If Blockland was correctly marketed as an educational tool for teaching people how to code (which is going to become a big thing, trust me) I think it would bring lots of new players and greater potential for the game.
I actually cited Blockland in a presentation for my web development coursework and experience.
I did this as well in my first year of college!
A variable system should not be default due to its very easy ability to crash servers, either unintentionally by new players or intentionally by starfishs.
This was a problem with VCE. A correctly implemented system would not have these conflicts; they're easily avoidable. That being said, implementing a solid variable system is by no means an easy job.
My main point that I'm trying to drive across is that although Badspot may consider Blockland a finished game, I consider it a finished template for an amazing game. This game has a potentially incredible future, but I believe it will stagnate if action is not taken soon. EDIT: Oh, and that Blocklands most valuable asset is it's community.