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Fixed T+T LMGs that don't change your playertype when fired
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Topic: Fixed T+T LMGs that don't change your playertype when fired (Read 661 times)
Planr
December 12, 2016, 09:43:15 PM
/title
I need it for a Space TDM I am making. The LMG is a weapon I HAVE to use for the Heavy class, which has a custom high health playertype. Currently the LMGs (Light Machine Gun, Drum LMG, and Blocky LMG) all change your player's playertype when fired, which screws up the class-based loadout system I have, as they use custom playertypes. So when the gun is fired, it reduces the Heavy's health dramatically and leaves him very vulnerable. Therefore the playertype changing mechanic needs to be removed.
Anyone able to help me out here?
Links to the mods I need fixed:
https://www.dropbox.com/s/npfma0bzoocjc98/Weapon_Package_Tier2.zip?dl=0
https://www.dropbox.com/s/zdqlbunu0fqxd8d/Weapon_Skins_LMG.zip?dl=0
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Last Edit: December 12, 2016, 09:45:20 PM by Planr
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Planr
December 12, 2016, 11:28:28 PM
Thanks for the help guys! (Was sent a fix over PM!) Appreciate it!
gr8dayseth
December 13, 2016, 12:04:12 AM
wait could you give out the fixed version or at least pm me? i'd like this too
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Last Edit: December 13, 2016, 12:05:46 AM by gr8dayseth
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Planr
December 13, 2016, 01:45:33 AM
sure,
here you go
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Fixed T+T LMGs that don't change your playertype when fired