Author Topic: Fallout MEGATHREAD - We got a chupacabra with an automatic weapon.  (Read 41882 times)


Looking for that mod that extends the settlement bounds, particularly the one that extends sanctuary and redrocket to have a shared boundary

that actually sounds like a useful mod. i never understood why they put those 2 settlements so freaking close together. a spot in concord would've been cooler imo

There was a mod in fallout 4 that let me toggle which junk item couldn't be scrapped.

I can't find it, anyone know what it is?


Still looking.

that actually sounds like a useful mod. i never understood why they put those 2 settlements so freaking close together. a spot in concord would've been cooler imo

It was on Nexus for a while and then just kinda randomly disappeared the minute I was going to install it lol

It was on Nexus for a while and then just kinda randomly disappeared the minute I was going to install it lol

Could this be it?
http://www.nexusmods.com/fallout4/mods/3528/?

Could this be it?
http://www.nexusmods.com/fallout4/mods/3528/?

Nah, it was a mod that carefully extended all the settlements, usually to a source of water. Most of the other mods just like triple the size and can cause issues in settlements that are close together. There must've been a problem or something because I don't think it's still on the Nexus

I was gonna nab fallout 4 sometime and mod the crap outta it since I'm sick of playing it on the console, I'll shoot you a message if I manage to find it.

I used to think building a settlement was hard until I found out how easy it is to build skyscrapers.

finished the far harbor dlc for the first time. it was fun but near the end the amount of back-and-forth between acadia, the town, and the nucleus was so ridiculous i resorted to using the console for teleporting since im on survival.

with how i modded my game, level doesn't affect max health/damage taken/damage dealt much at all, so me being one or two dozen levels higher than any gulper or angler didn't prevent them from ripping me apart in a few hits. i needed to buy a .50 rifle and switch from my detective outfit into full marine armor as soon as i found all the pieces lol

somewhere along the way longfellow cricked his old-ass back, so i keep him in the vim t51. his main home will probably switch to egret tours once i get it. him, buzz lightyear, and probably woody too will serve as armored shock troops in the endgame, if buzz doesn't die before then

it's almost the end of december in my playthough - far harbor took 18 in-game days - i'm level 60 and haven't gone into the glowing sea yet. waiting to upgrade my power armor all the way and start/finish that robot dlc

i've gotten to the point where i'm confident i could play caravan irl
jonathan nash can forget off

The start me up alternate storyline is legitimately better than the base game's lmfao

that actually sounds like a useful mod. i never understood why they put those 2 settlements so freaking close together. a spot in concord would've been cooler imo
I was gonna nab fallout 4 sometime and mod the crap outta it since I'm sick of playing it on the console, I'll shoot you a message if I manage to find it.

Found it here with some help from the Nexus forums
http://www.nexusmods.com/fallout4/mods/25316/?


visited starlight for the first time in an in-game month. found both designated snipers dead at the base of the movie screen smh guess it's not an npc-ai-friendly location up there

The start me up alternate storyline is legitimately better than the base game's lmfao

can confirm
also thx 4 link
« Last Edit: August 04, 2017, 10:51:55 AM by Zloff »

Fallout 4 is terrible, I need like 200+ mods just to have "fun"

I only need less than 5 mods total to have fun in NV.

i've gotten to the point where i'm confident i could play caravan irl
jonathan nash can forget off
Someone should really make an online caravan game, I love it so much but I can only play it in Fallout NV.