How do you do collision stuff with .dts files in belnder?
Will maps make a return now?Holy stuff dude if you an do this with Bedroom...
does this have better performance with a large number of vehicles than staticmaps do? because if so yes please
The amount of people that don't know about this method is stunning
wait i'm confused does this use the same method that those staticshape maps use without the prefix or the gui or is this something different
Will you fall off the edge?