When someone is killed by the sword, the chat message shows an arrow instead of the sword CI. I'm no scripter, but I looked in the code and it appears this happens because it calls for Weapon_CodeLyoko instead of Weapon_William:
AddDamageType("CLBlade", '<bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1', '%2 <bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1',0.75,1);
AddDamageType("CLBladeRanged", '<bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1', '%2 <bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1',0.75,1);
It's a trivial oversight and not really worth fixing, but I thought I'd go ahead and let you know