Author Topic: The Medieval Challenge  (Read 6645 times)

I felt it was about time I posted a thread on the Medieval Challenge, steadily being constructed by myself with the help of mainly Ministry and Azazel.

The project began after a rather enjoyable session playing around with Wrench Events, making silly challenges and inviting people to attempt them. It wasn't long before discussions arose about the actual quality of challenges, and what makes a challenge or minigame challenging. After creating a lava hopping challenge on my server I thought to myself that there was so many challenges going around, but not one was really themed, or looked good. Before carrying on I'd like to apologise for the amount of times I've used the word 'challenge' in the current paragraph, there was really no avoiding it.

Anyway, I looked at the lava challenge I had created which was essentially a 192x64 mass of lava with various stone obstacles sticking out of it. I thought to myself how awesome it would be to have a full castle, overflowing with streams of lava, and broken rock shattered all over the place, then made into a challenge. I raised it in conversation to a couple of "Yeah, that'd be quite cool." responses, but that didn't turn me down. After holding the current challenge server up until the end of the night, I cleared the map, nabbed Ministry and Scutch, and started work on my current project.

Enough history.

The medieval challenge is approximately 85% completed, with only a challenge and a half left to complete.

There will be eight challenges in all and each (in mine, Ministry and Azazels opinion) starts off easy and gets progressively harder as you move along. Before each starts, there is a checkpoint, and a teleportation crystal, that when clicked sends you back to the previous checkpoint to re-attempt the last challenge.

Here are descriptions and screenshots of each challenge:

Entrance
You spawn inside a crypt, greeted by a banner above a door. There are 2 spawns and one exit from that room.

Challenge 1
Challenge one starts immediately after you exit the crypt and pits you against a pool of bubbling lava and a collapsed bridge. Quite easily one of the most simple challenges, but still can hold a few captive for a few minutes.


Challenge 2
Challenge two is quite a jump in difficulty that seperates the casual challenger from the pro's. The floor has cracked open, and the doors are locked... the only way out is to go down.


Challenge 3
Challenge three is pretty simple, and was thrown in really to give players completing the second challenge a nearby checkpoint. However, it can prove tricky for some.


Challenge 4
Challenge four tends to cause challengers a lot of aggrivation when attempted on masse with other players. The objective is to ascend the wizards tower via jump pads on the walls. Personally, I find it quite easy, but other people have been stuck here for a fair time.


Challenge 5
Challenge five is a test of logic and care. Challengers are presented with a map through a checkerboard, and are then teleported into a large checkerboard room. Players have to traverse the safe path through the checkerboard or will be teleported back to the beginning. The key here is to stay in the middle of the path, those who become impatient quickly fail.


Challenge 6
Challenge six is fairly short, and will end many players lives if they are not careful enough. The trick here is to be observant, and to keep calm. You have unlimited lives after all.


Challenge 7
Challenge seven sticks you in another maze, this time with no map, yet no physical risk. The task is to make it through the store room to get to the other side, but the place is a little over stocked at the moment, and there is very few paths through.


Challenge 8
The grand finale of the challenge involves escaping the castle itself. Much like the very first challenge but considerably longer and more difficult. You will face bubbling lava, collapsing structures and treacherous jumps.


As a little bonus, the entire challenge has a number of cakes hidden in various places. After the finale, a bonus challenge requires you state how many cakes there are hidden.

Hope to see some of you on the server, and I'll keep this thread updated with progress!


CHANGE LOG
22nd February - Began work on challenge 7, approximately half completed.

May I be the first to say: <3

Can't wait for level 8.

I got horribly stuck on the checker board. I have no picture-memory what so ever.

The challenge is awesome, by the way.

I took a screen shot of the maze and had it next to blockland as I did it and it still teled me even when I was clearly on the path.

I took a screen shot of the maze and had it next to blockland as I did it and it still teled me even when I was clearly on the path.

Have to be sure you're not on the edge.

I have made plenty sure of that.

This might be a dumb question, but whats the server name?

This might be a dumb question, but whats the server name?


Something along the lines of "Sniff's Medieval Challenge", mostly. :)

As I've mentioned a few times, it's a very enjoyable challenge, Sniff - both in the sense of playing it, and helping build it. Been great fun. :)

Hey az can you plz un-permaban me? it was about the castle thing and i know you made it.

I started something like this based on Portal. But i have to remake its traps since wrench events and/or V9 :(

I love it! I wanna play on it now...

sniff I'm drooling for more of your art work made of perfectly placed bricks.

Awesome

i remember when you were just making hte 3rd challenge