also a reminder that several of the mods include core mods that are required for other mods in the pack to work, and there are also a few rather """minor""" mods in the pack (such as inventory tweaks) that do not have a major impact on gameplay / are not very intensive on resources. the modpack has several mods because its just a thing of mine: whenever i try to make a pack minimal, it ends up not being so minimal as more mods just end up being added, as visible from minimalmods 1-3 before the name change to manymods. the manymods packs typically have more than 100 mods, this pack is just manymods but with some stuff removed for the sake of allowing for improvements in performance, etc. it's gotten to a point where it's difficult (at least for me) to make a proper minimal modpack, as my experiences with manymods influence me to add more mods to packs in order to add more content to them. i'm not calling minimalmods minimalmods because of it's sheer mod size in-game, as that would easily not be minimal at all. the name is based off, as said in the op, the stripping of mods and simplifying of gameplay, which i would define as "minimal enough for someone like me to enjoy for a bit". others may be fine with playing with a lot less mods, and that's fine, but this is just my two cents on the whole situation with the pack having too many mods.