Author Topic: Take-Two Hates Mods: OpenIV Recieves C&D, Cancels Distribution  (Read 14781 times)

There's really no such thing as 'end game' when you're playing a game like GTA:O
I would consider things like CEO offices and their garages to be fairly end game in comparison to things like heists, which is more mid game in comparison to things like missions/convenience store robbing

literally every other player has all of the 'end game' content and your only chance for proper survival and success in the missions that you're supposed to be making money in (since they're locked to online free-roam) is to ALSO have that 'end game' content, because of how overpowered it is compared to the stuff you can start out with.
yeah, if you go to a public lobby you'll be matched with players from all areas of the spectrum, it's not sorted based on what you have
I definitely would not recommend doing those kinds of missions in hostile lobbies, unless you're doing it specifically to have people come attack you with whatever they may have

personally I prefer just going against the AI with a group of friends instead of having a random DM in the streets, and in this way you don't need much to do the missions either
but a helicopter and armored karuma does speed things up a ton

382 hours in-game, $170 million dollars spent. 5 garages all filled with max upgraded vehicles. Nearly every Pegasus vehicle. Every clothing item. Every weapon and upgrade. Highest end CEO HQ, Biker Club, Warehouse and Yacht. You can go back over months of the GTA Megathread and see my screenshots. Do you notice how all the fun we had came 95% from loving around in the open world? Maybe 1 or 2 posts involving me had to do with missions, because everybody knows that you only do the repetitive, bland Rockstar activities for the sake of grinding out more cash so you can get that new handicappedly expensive piece of content.

You can say I'm bad at making money all you want, bud, and you can keep on grinding as much as you please. Every single Heist crew member I've had has since bailed, and I'm quitting too. The missions, the heists, the fetch quests? All they did was distract from what made GTA so much fun. I'm loving glad the FiveReborn guys are never going to stop, because they're just proof that all the sandbox needs to be entertaining is a Trainer and some friends. There's no arguments. No complaints. No frustration, pain or suffering because there's nobody's time being wasted. Rockstar's activities often put best friends on the loving edge because somebody makes a mistake when you're trying to speedrun to get a quick cash payout. I've never had that just messing about in the sandbox.

When your game is more notorious for grinding than loving Destiny, that's a big sign you have a problem.
« Last Edit: June 21, 2017, 07:11:22 AM by McJob »

Im really worried for KSP here. They only said modding wont be changed but they were not talking about T2's opinion. Im thinking of what KSP would be like if it went full GTAO mode.

I) Only career mode.
II) Every single price of items is around 30x
III) You start out with terrible parts.
IV) Contracts pay around 3x less.
V) The administration office is replaced with a Space Card office which are microtransactions for money.
VI) Pretty much all content is in the online which is butchered with stupid systems and hackers.
VII) And finally, no mods.

Do you notice how all the fun we had came 95% from loving around in the open world?
that's normal and I completely expect that
I just also don't expect it to require money to do, you don't need the fanciest cars to have fun in the open world

overall I just see the expensive cars as something to work towards, not to demand to have instantly
to me it's the effort put into getting the cars that make it fun, just having the car and driving around bores me

keep on grinding as much as you please
thankfully GTAO isn't much of a grind for me, I play efficiently and have fun with what I do

Im really worried for KSP here.
Kerbal Space Program?
didn't realize there was going to be anything changing with that

I've only really played GTA online when it launched on last Gen consoles and it was loving horrible.

Nice to see it hasn't changed.

I've only really played GTA online when it launched on last Gen consoles and it was loving horrible.

Nice to see it hasn't changed.
Have you tried playing with friends? Because that seems to be the funnest way to experience GTAO

I want TakeTwo to be a loving example.
No, I don't care what happens to Grand Theft Auto anything, or anything TakeTwo owns, they need to be made an example out of.
They need to collapse, and strike loving fear into these other stuff companies.
It doesn't matter how long you've been on your consumerbase's side, if you forget them over, if you do something as
catastrophically assholish and clearly blindly greed driven as this, you deserve to watch your shares crash, your sales crash, your reputation plummet.

But no, instead we have a bunch of loving autistic screeching handicaps going.
"Oh, but OpenIV, (Which btw would disable online.) was making online filled with cheaters."

Besides the obvious, "Who the forget plays online.", that statement above just isn't true anyway.
But Its not fair for me to bitch about the game itself, when I haven't played it in MONTHS.

It's not the game itself that's the issue, or even that they ruined it's main purpose on PC, it's the symbolism they're showing by
making this clearly anti-consumer move.

This is a giant "forget YOU GIVE US MORE GREEN" from Take Two, and the only way to tell them to forget off is "NO, YOUR NEVER GETTING DIME FROM ME AGAIN, IDGAF IF YOU MAKE RED DEAD REDEMPTION THEFT AUTO VI 2 1/2, I'M NOT BUYING YOUR BROKEN, MICROTRANSACTION FILLED BULLstuff ANYLONGER"

This stuff keeps going and going, everytime this happens the internet throws a fit, and then the company goes "oops sorry, here we'll undo that" as they've got their
fingers crossed behind their back and they scheme to do the exact same thing a few months later.
They can't keep getting a slap on the wrist for this stuff, they need to lose sales, lose shares, lose reputation, and most of all, they need to be an example for the likes
of Ubisoft, and Activision.

It's a Shame, because Rockstar was one of the better companies, but their parent company T2 is starting to make these huge mistakes, but again, they'll never get
punished for it. Because, as much as most people hate banjo kazooie nuts and bolts, they weren't wrong when they said "all the modern gamers want to do now is shoot things".
They don't give a forget as long as they can shoot things, oh it costs $50 per magazine, I'll just use MOM'S CREDIT CARD.

This needs to loving stop.

i get i'm probably repeating myself for like the 4th time and i apologize and it probably doesn't deserve the hate i'm giving it but jesus christ, to hell with GTA:O. the whole thing ruined what grand theft auto multiplayer was supposed to be; open-world, free-for-all fun with little to no restrictions in the first place, like GTA 4's. say what you want about the game itself but imo GTA 4's MP summed up what a GTA MP should be like; free-mode and then the minigames. for V, they should've had the same, then maybe have actual missions on the side to organize, maybe even put in personal vehicles, i dunno. RP and $$$ should've never become the focus and main core of GTA:O.

the fact that we even have to argue about 'owning CEO' stuff is ridiculous, and i find it even stupider that the game itself punishes you for trying to have fun, i.e. forcing you to pay for destroying other people's vehicles, having the game itself putting a bounty on you for hijacking random people as if wanted levels weren't already an inconvenience, locking loving weapons of all things behind the ranking system, and a lot more. it's like mcjob said,
Back when I actually gave a stuff enough to play GTA:O, I would ride around with two groups of friends, and I've been in both positions, and I've seen people who've joined us and are fresh new players with nothing. It is literally impossible for them to have fun unless I give them my content and take a break, because the game's mechanics are so focused around the items you collect as opposed to the skills you build
the whole concept it puts forward as an MMO is just messed up for a GTA game, and i really can't see how people can have fun with it with how restrictive it is.
I agree that some things are a bit too guarded by rank, I feel that instead of going to level 120 for the minigun, level 80 might be a bit more fitting for the time spent
but at the same time, I don't mind it
it's progression in an mmo, you're just not looking at it for what it is

and the money is for equipment, like karumas/insurgents/helicopters
which are very useful to have for crate missions and general playing
what? there should be no rank locks whatsoever, it's so stupid for a GTA game. GTA's MP should be about fun, letting loose, just doing whatever the hell you really want with others, not some kind of MMO progression-based RPG with rank locks or whatever. and hey, from what i've heard, the dudes over at GTA:MP wanted that too so they started making something like that, a more freedom-oriented, expanded experience, and what happened with that? they get private investigators sent over to their homes with a C&D notification, and it's not gonna be coming back anytime soon

there should be no rank locks whatsoever, it's so stupid for a GTA game
rank locks are a bit silly for guns/cars, I'm just saying if they are to be kept it should be a bit lower

I could understand them for things like heist leader/CEO/biker gang things though
that way "experienced" players became the CEOs, and the rest were associates, but everybody was able to shoot stuff

I wanted to stay out of this thread because I haven't played the game since February. I actively cheated in the game, and as a result, I've been banned. Everyone is entitled to their own opinion, and has fun in their own ways. I can say that I am with the majority that this game is not fun just simply grinding, as the free play experience is dull.

The whole GTA:O world revolves around money. Everything generates money, everything costs money. To engage in new and more exotic experiences, you'll need money to purchase items that keep you engaged. However the system is not fair and balanced. Everything is broadly overpriced, requiring ridiculous amounts of time to grind heists, missions, and contracts to keep up with the ever expanding system. Something you can do fairly easily if you're already on top. However, players just starting out and trying to work their way up, will see quickly that the game is moving quicker than they can keep up with. No one wants to grind just to get a simple set up. Having fancy virtual items may not be required to have fun, but they can make things more fun for the individual/group. It's the same logic behind the idea that "money cannot buy happiness". Money MIGHT not make YOU happy, but it can make SOMEONE ELSE happy.
For an example, I challenge one of high-baller players, to create a new character, and play it exclusively for as long as possible. See how quickly you'll get tired of the same antics with barely any reward.

I had 392 hours in the game before I quit all together, and that's only on PC, PS3 I racked up another 300 hours. I cheated and glitched for a large majority of my time. I had fun, I could do whatever I wanted within reason. I hadn't been banned, I'd still be playing right now. I could bypass all the grinding, and have fun with people, try out new vehicles, play the races and TDM's and the new game modes they come out with. Sure I could still do that with a new character, but now I'm at a disadvantage, and have to sacrifice more time playing the game, doing the same thing over and over so I can compete. Why should I have to do something for three hours just to obtain the reward, when someone else has done it for only an hour? Why should I consistently waste my time for a reward that gets further and further away? It doesn't seem fair, so I'm not going to bother anymore.

Shilling out in one way or another to get people to constantly spend money on your game is greedy and personally makes me angry. Take-Two isn't the only one at fault for this though. The stuffty DLC that was constantly released for Payday 2, DLC of literally every Paradox game, etc. Sure you don't need these things to have a good time, but dependent on the game, the DLC can enhance your experience or even gain an advantage. No one isn't denying that these dev's shouldn't receive money either for the products they turn out, but there's a fine line in your pricing and content that you should receive.

/wall

NOTE: I wrote this wall-of-text to essentially respond to those that back Rockstar/Take-Two in their decision, and also as an example of how they brought the cheating on themselves.
« Last Edit: June 22, 2017, 07:47:40 AM by Ceist »

To be honest I think GTA SA MP and Roleplaying is how GTA online's mode should be. More people probably play SA MP than they play GTA V's online mode, I've been on a GTA SA MP server that had 1000+ players. The community for SA MP is still alive today and has some serious buisness revolving around it, unlike GTA Online, players actually work up to what they want and can do whatver they want in the world without the need to purchase money for it. You can even join gangs in that game and start gang wars with other gangs

DLC of literally every Paradox game,

This is important because every time Paradox releases a new DLC for a game like EU IV they break something in the base game. You CANNOT play outside of western europe if you don't own Common Sense for example.

This is important because every time Paradox releases a new DLC for a game like EU IV they break something in the base game. You CANNOT play outside of western europe if you don't own Common Sense for example.
Or in CK2 where you can't play any religions but christians without gettings the individual DLCs to play as pagans, muslims, hindus etc

This is important because every time Paradox releases a new DLC for a game like EU IV they break something in the base game. You CANNOT play outside of western europe if you don't own Common Sense for example.
Stellaris is still fairly new, and I really hope it doesn't end up as EU4 or CK2.

Stellaris is still fairly new, and I really hope it doesn't end up as EU4 or CK2.

So is Hoi IV and they already managed to forget that up. Tough to be fair the base game was as barebones as can be