Author Topic: Block Party (Terrain Ex. Pg.124 - 2Million Blocks)  (Read 285575 times)

I think it would look nicer if you removed the bevel for the chin.


^^too complex imo, seems kinda out of place and surreal

I feel like the fingers could be more like lego, the cup looking hands.

he's arguing that as the consumer, one should expect that not all games will run on a toaster
No, I'm saying a game like this should not require a an extremely expensive rig just to run. Unreal Engine is insanely hard to run and it doesn't make sense to use that engine on a game like this. This is a game like Blockland, not a AAA title requiring a 1060 just to run at 30fps.

A game like this should be optimized because of what this game is and what the predicessor is.

Filipe, I would reccomend making the arms more beefy, the hands more lego-like, or blockland-like, and the head hairless
maybe the hair could be an option

^^too complex imo, seems kinda out of place and surreal
I followed what GSF suggested me via PM, so let's see what he has to say.
Filipe, I would reccomend making the arms more beefy, the hands more lego-like, or blockland-like, and the head hairless
maybe the hair could be an option
Yeah the hair is there just to show that they can have it, here it is without it.

Alright, I did a few changes on my character model.

Suggested by GSF, I added joints on the arms and legs to give it a more toy look, and it also gives more possibilities for animation.

UPDATE: Added shoulder joints so you can do this.

       
You mean this?


I like it, but something about the proportions are a little off to me - maybe the arms or the joints. What do y'all think of the original design Filipe made? I kinda prefer that one:



Question:  Expanding on my other post that talks about in-game editors for avatars and weapons, would it be a good idea to have an in-game editor for creating terrain maps on the fly?
An in-game editor for creating and editing terrain, maps, etc. is planned. I think it would be very useful, especially for content developers.


Hey Ghost, will you implement a way to build off of a 'universal' brick grid, perhaps implement child/parent grid system where you can build at a 45° degree angle, or even 21.56° if desired. I was thinking last night while I was on a server, and it would be interesting if I could create let's say a static train that has a wagon attached in the back, but it's tilted slightly on the vertical z-axis, giving it a natural lego equivalent of contrapposto, lol.

Here's a free of charge visual:

As of right now it would be very easy to have separate brick grids that can be rotated at 45°, etc. As the brick system progresses and gets more complex however, it may need to be removed. But, it can at least be added for now, especially to test the idea.


Alright, so I drew up my ideas for what the avatar should look like. I took inspiration from both the regular Blockhead avatar from BL, which has at least nine customizable parts, and the new R15 avatar from ROBLOX with at least 15.



The final design is boxed at the bottom right.

I took a lot of cues from Trogtor's avatar idea because it looked so clean-cut and cute. I didn't agree with full arms though; they just seemed awkward. So instead, I looked to the R15 avatar and to the BL avatar and I combined them into an arm with floating parts, like the BL avatar but with another small part in between to signify arms. I did the same with the legs. This means that you can differentiate between jackets, t-shirts, jeans, and shorts without the arms and legs seeming stiff and stocky.

People were complaining that the stud on Trog's model was awkward, so I flattened it out. I also took inspiration from the shape of Trog's torso, combined with the anatomy of R15's torso, and combined it into a torso with upper and lower parts. These can't move independently from one another; that'd look weird. Instead, the torso twists at the waist, which is something else I took from Trog's design. Instead of a single piece like with Trog's, as I said earlier, I separated it into three parts; the foot, the leg, and the asscheek.

I also threw around some ideas about customization anatomy-wise. Because of the two-part torso, you could basically make it so that your character has a BMI. I also thought of an idea utilized for at least some time by ROBLOX where you could customize the shape of your head. And I couldn't finish the design of the character off without making some Blocko feet.

After I finished with the design of the avatar, I threw around some ideas on studs for the game. That came out pretty "bleh" though so you can just ignore that. The avatar design is subject to any changes people want to make.
Great, but perhaps not too much like Roblox lol. And yeah, I do need to change the brick textures eventually.

yeah the original design looked really good

That original design looks like the best so far IMO.
Except for the faces. The face should stay as just the eyes.

Lets get some real ragdoll physics up in here.

This is the best news I've heard of in years.

All I hope for this new world is a reborn community (with less edgy manchildren led by an angry douchebag)

also similar flatshaded aesthetics
« Last Edit: July 20, 2017, 09:22:46 PM by The Titanium »

I like it, but something about the proportions are a little off to me - maybe the arms or the joints. What do y'all think of the original design Filipe made? I kinda prefer that one:


An in-game editor for creating and editing terrain, maps, etc. is planned. I think it would be very useful, especially for content developers.

As of right now it would be very easy to have separate brick grids that can be rotated at 45°, etc. As the brick system progresses and gets more complex however, it may need to be removed. But, it can at least be added for now, especially to test the idea.

Great, but perhaps not too much like Roblox lol. And yeah, I do need to change the brick textures eventually.
The ones without the mouth work the best.

Lets get some real ragdoll physics up in here.

brickdoll physics

How so? like conjoined appendages or disconnecting of the body parts violently?

brickdoll physics

How so? like conjoined appendages or disconnecting of the body parts violently?
The movement in that pose does not look rigid. I think ragdoll physics for this player model would work just like any other.

srsly tho don't use UE4
The ones without the mouth work the best.
also this