still love the first terrain you had. flat maps are boring and not very engaging. i still think adding one or two roads were vehicles are basically forced to go would be your best bet.
also i think like phanos said, armor should be limited to only close range weapons
Sadly people seemed to really like the non-class based loadout system, so I tried my best to balance it, even so, armor won't make you super OP, since most players will probably wear kevlar (+20% to torso) and a gas mask (+0% to head). (I tried and a shotgun will still 1 shot you even with the kevlar on) (those who choose to tank, will get punished by gas grenades)
although I do see your point, worry not this is still in WIP so there (might) be many changes, one of them might be a remake of the weapon selection system.
On to the point of the other maps, well I realized that if the vehicle got off the road then he would be screwed, at the same time players who don't use vehicles will be bunny hopping all over the map.
I will make up for this by making even bigger maps (from 800x800 to 1500x1500).
This will make planes and helicopters much more effective, tho that won't guarantee your arrival to the frontline, AA guns might try to shoot you, so it's recommended that you try to stay out of the line of fire and land a bit before you do.
If only I could find the 4-player biplane from the old TDM.
Also just to even add another point toward flatlands, the flatlands are much easier to mod, so there will be many biomes.
One of them being one of my personal favorites, the theater (
no man's land)
I get excited just thinking about how cool it will look.
Also just a small note, at the moment I'm focused on making the maps work, I have contacted the creator of the tool because Iv been having trouble with some variables, you wont see too many updates aside from maybe some polls and concepts.
Just in case, this might be me just pushing my luck, but do you happen to know any good builder who might be able to lend a hand?