Author Topic: SpeedKart Remastered Idea  (Read 1864 times)

Lately I've been having the idea to make a remastered version of the original SpeedKart Gamemode (not to be confused with SuperKart which was meant to be a sequel but it didn't quite work so well), so I made a list and I'm curious to see what do you guys think and what else should be included.

- New Kart Models, polished and with more detail, and maybe throw in some new karts that weren't available in the original.
- Improved handling so it can perform better on modter bricks.
- Improved original and community made tracks, adding more detail and life into the environments.
- New Tracks with new themes in mind.
- New Sumo Arena Mode, inspired by the classic Jeep Sumo, the goal is to push the other players out of the stage, the last one who survives wins.

Being a remastered version, it will still maintain the original goal of the gamemode, to survive the race and reach the golden brick at the end.
« Last Edit: December 23, 2017, 10:35:33 AM by Filipe »

IMO more important than anything else is to reduce the amount of frustrating losses, i.e. being catapulted into space on collisions. So I'd say focus on the handling, then racetracks, and lastly models. The models look nice but don't really affect gameplay. New gamemodes is a good idea to keep it fresh.

IMO more important than anything else is to reduce the amount of frustrating losses, i.e. being catapulted into space on collisions. So I'd say focus on the handling, then racetracks, and lastly models. The models look nice but don't really affect gameplay. New gamemodes is a good idea to keep it fresh.
This is more of a problem of torque itself though, it's almost Impossible to complete remove that I think.

This is more of a problem of torque itself though, it's almost Impossible to complete remove that I think.
So make a game in whatever language you want, call it whatever you want, and release it to to the blockland community.

I don't see the sumo arena mode working with the current state of Blockland physics.

I like the idea of more detailed maps and new kart models though.

I believe that FASTKarts does many things right. The flip command, improved handling, and the painting/kart choosing has been simplified.


honestly as tough as the initial release for superkart was, i'd much rather have that be improved upon rather than speedkart. i haven't looked at FASTkarts personally but it looks like a step in the right direction with customization and options.

What i think would be good is just add more cinematic ambience to the gameplay and make more detailed maps. Leave the Physics like they are, it's funny to see how people fly away(That would be good in that Sumo Kart round you mentioned).

In my opinion an upgraded version of SpeedKart would keep all tracks, karts and whichever mostly intact, with a few tweaks to improve upon the current physics-based gameplay.

And I say physics-based because it's very difficult to get proper kart racing in Blockland. There'd be a way, but it wouldn't really be SpeedKart, would it?

Incidentally I was thinking of just taking piber20's FASTKarts and replacing the titular FASTKarts with the SpeedKarts for some sort of "anniverary" edition (its 5th is next year!), so to keep its features while having the same gameplay. Having track voting, track categories, a separate weapon gamemode, and flips, which can help players keep their driving on track and/or looking stylish, is really swell.
« Last Edit: December 24, 2017, 09:44:48 PM by Superstarxalien169 »

Incidentally I was thinking of just taking piber20's FASTKarts and replacing the titular FASTKarts with the SpeedKarts for some sort of "anniverary" edition
You can easily do this by enabling the "force default speedkarts" pref. This should execute the speedkarts directly from the default speedkarts gamemode instead of the karts in fastkarts.