In general, projectile weapons are always better than hitscan. Having to lead your target to account for bullet speed, and aim higher to account for bullet drop is simply more realistic. And adds more skill to shots, especially long range shots, than "point and click"
The problem in Blockland is that bullet speed is simply far too slow for this to be fun to me.
Any long (or even medium) range duel is just both players bouncing around and spraying until something connects.
you can calculate the distance from muzzle node to hit and use math to determine the time that it'll take to spawn a projectile there
Now if someone makes a weapon pack that does this, as well is taking projectile gravityMod into account to calculate a proper ballistic trajectory, that would be amazing.