Author Topic: RogueType - An in-browser roguelike game (v2.1.3)  (Read 12232 times)

The hardest challenge with making a mobile version, I think, would be designing a new way to examine tiles since you obviously don't have the mouseover tooltips like on a normal computer.

The hardest challenge with making a mobile version, I think, would be designing a new way to examine tiles since you obviously don't have the mouseover tooltips like on a normal computer.

hmm. That's a good point

Mobile Proof of Concept:

https://github.com/ToasterBiome/RogueType

Works on IOS Chrome on an iphone 6. Should work on modern anything. I used node/http-server to host it to test.
« Last Edit: August 20, 2018, 12:04:46 AM by Waru »

i remaked the nut (doom wad that loving tons of demon in it that cannot handle your computer) into roguetype.



https://dl.dropboxusercontent.com/s/uc3a6ysqtgtk4kw/thenutroguetypeedition.txt?dl=0
(just add this map into your roguetype, not doing something with this file.)
good god it crashed roguetype (i tried waiting in place for the displacer beast to suck everything)

i have few complaints.


i get the style, but its hard to stop constantly to monitor your health and see what you picked up or what just happened, like every time you touch one of the many non descriptive things. so you end up just not paying attention at all to the console/txt so not actually play the game.


holding movment keys should just keep you moving.