Poll

am i a fag?

yes
11 (14.5%)
yes
2 (2.6%)
yes
3 (3.9%)
yes
4 (5.3%)
no stuff you are one
56 (73.7%)

Total Members Voted: 76

Author Topic: d  (Read 43487 times)



Uh...
I have absolutely no idea what causes that. After all that map is one of my first few ever made ones so it's stuffty.


you can shoot through walls on lego AWp

you can shoot through walls on lego AWp

It was a mistake in the release of the map. I used a handicapped method for collision.


Well shiiiiiiiiiieeet. I cant get the terrain to work with textures!





If textures dont work try this seems like it would work

https://gamebanana.com/maps/83250

If textures dont work try this seems like it would work

https://gamebanana.com/maps/83250
cs:source may be too high poly. But I'll give it a shot

Makes it feel like we have maps back. Thnx again.

Makes it feel like we have maps back. Thnx again.
no prollem. Also progress on 2 maps so farrrrrrrrrrrrrr



i dont have a pic of spyglass lol

 i have issues with maps from torque though.. They have missing areas for no reason and i cant seem to fix.. look on the window frame in the picture and you'll see what i mean.

i have issues with maps from torque though.. They have missing areas for no reason and i cant seem to fix.. look on the window frame in the picture and you'll see what i mean.
Usually those missing areas are extra objects added via script files.  Like w/the kitchen map, the light bulbs and windows had to be added separately.



lmao I just realized I never added support for static-shape maps to my blood mod
forget

lmao I just realized I never added support for static-shape maps to my blood mod
forget
Lol alot of mods don't have support. Not even new dup

Usually those missing areas are extra objects added via script files.  Like w/the kitchen map, the light bulbs and windows had to be added separately.
I mean stuff like holes in areas