SWep Heavy Sniper and Hunting Rifle

Author Topic: SWep Heavy Sniper and Hunting Rifle  (Read 6113 times)

I made a couple of additions to the SWep package Swollow made like a year ago. I asked Swollow to be sure and have her permission to make/release this.


These addons require Swollow's SWep package in order to work. They will not work without it
Download the SWep package here: https://forum.blockland.us/index.php?topic=306436.0

The Heavy Sniper requires Rally's Fast Projectile script which is in beta
Download it here: https://forum.blockland.us/index.php?topic=317899.0

SWep Heavy Sniper


Features:
  • Does 90 normal damage, 250 headshot damage
  • Bullets go insanely fast (800 u/s, where 200 u/s is the normal max)
  • Has really good gravity simulation thanks to Rally's script
  • Uses Heavy ammo (I know it's not accurate but I don't want to spam datablocks with an ammo type for each weapon)
  • Reload animation
  • Firing barrel recoil animation (just like the real M82)
  • The handle jiggles a bit when you fire it
  • Holds 6 bullets
  • Is semi-automatic
  • Has CI icons for headshots and normal kills that match Swollow's package's icons as closely as possible in style
  • Uses the sound from CoD MW2 when firing so you get really nostalgic shooting it
  • Really good at shooting Russian ultranationalists in the left shoulder
Download:
http://www.mediafire.com/file/bj4fttw7rwdx6cc/Weapon_SWeps_FiftyCal.zip

SWep Hunting Rifle


Features:
  • Does 30 damage
  • Uses Shotgun ammo, but it fires slugs
  • Break-action reload animation
  • Single action, so it only holds one bullet
  • Has CI icons that match Swollow's package's icons as closely as possible in style
  • Steals pretty much all sounds and shells from other shotguns in the SWep base package so it has like 3 datablocks
Download:
http://www.mediafire.com/file/kn0b26d4h5axsa3/Weapon_SWeps_Hunting.zip

Note
The Heavy Sniper is really overpowered and the hunting rifle is really underpowered. They are not meant to be balanced but instead different tiers.
« Last Edit: April 01, 2018, 12:56:42 PM by TheArmyGuy »



perfect for killing mutant bugs

>custom materials instead of colorshift in 2018





it's a hunting shotgun, not rifle
rifle uses rifle ammunition
shotgun uses shotgun rounds (even if it is a slug or not)

why not use the sniper rounds from the wasteland sniper?

just check if they exist and if the datablocks don't already exist add them in

Code: [Select]
if(!isObject(ammoBox308ItemA))
{
if($Pref::SwolAmmo_MaxAmmo["308"] $= "")
$Pref::SwolAmmo_MaxAmmo["308"] = 5*3;

if($Pref::SwolAmmo_SpawnAmmo["308"] $= "")
$Pref::SwolAmmo_SpawnAmmo["308"] = 5;


$Swol_AmmoName["308"] = "Sniper Rounds";

datablock ItemData(ammoBox308ItemA : ammoBox9mmItemA)
{
shapeFile = "./model/ammobox_308A.dts";
iconName = "./model/icon/icon_ammo308";
uiName = "Ammo Sniper";
colorShiftColor = "0.9 0.9 0.9 1";
sAmmo = 10;
sAmmoType = "308";
};
if($Pref::SwolAmmo_ExtraAmmoBoxes)
{
datablock ItemData(ammoBox308ItemB : ammoBox9mmItemA)
{
shapeFile = "./model/ammobox_308B.dts";
uiName = "Ammo Sniper B";
colorShiftColor = "0.9 0.9 0.9 1";
sAmmo = 10;
sAmmoType = "308";
};
}
datablock shapeBaseImageData(ammo308Image : ammo9mmImage)
{
shapeFile = "./model/ammobox_308B.dts";

offset = "0.12 0.04 0.05";
rotation = eulerToMatrix("-90 -90 0");
colorShiftColor = ammoBox308ItemA.colorShiftColor;
};
}
copy the models in too and what not

doesn't make since to use heavy rounds since you can literally carry like 800 of them at a time

"Her permission" Swollow is a girl? o.O

"Her permission" Swollow is a girl? o.O
did you not know

don't worry I had the same situation a while ago


honestly the heavy sniper should keep it's own ammo type.. (heavy rounds are more accurate if anything) bash me for wanting an M82 Barrett to not use a round akin to a .308 all you want but to me that just seems like a better choice.
« Last Edit: April 03, 2018, 08:00:06 AM by Xeidious* »