A longer delay for events?

Author Topic: A longer delay for events?  (Read 1385 times)

Looking for something that lets me set delays longer than 30,000


Tony, you outta make an attempt at learning some VCE, it would help in this situation easily. What we would do is make a counter and add 1 each time 30 seconds is over, until the counter hits a specific number (lets use 2 for an example)




But wouldn't increased delay values... just be... easier?

All I would have to do is increase a number instead of adding 10 lines of events.

or you could chain together some Self > FireRelayNum events
adds only 1 line per extra 30 seconds

there's a host of ways to get around this, i usually use a print count overflow

there's a host of ways to get around this, i usually use a print count overflow

How does that work?

How does that work?
Here's an example

It may sound "easy" to get around the limit but you need both server and client edits if I remember