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A longer delay for events?
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Topic: A longer delay for events? (Read 1703 times)
King Tøny
April 28, 2018, 08:21:17 PM
Looking for something that lets me set delays longer than 30,000
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Goth77
April 28, 2018, 09:25:33 PM
Tony, you outta make an attempt at learning some VCE, it would help in this situation easily. What we would do is make a counter and add 1 each time 30 seconds is over, until the counter hits a specific number (lets use 2 for an example)
King Tøny
April 29, 2018, 08:51:26 PM
But wouldn't increased delay values... just be... easier?
All I would have to do is increase a number instead of adding 10 lines of events.
TableSalt
April 29, 2018, 09:44:10 PM
or you could chain together some Self >
FireRelayNum
events
adds only 1 line per extra 30 seconds
The Brighter Dark
April 30, 2018, 01:10:59 AM
there's a host of ways to get around this, i usually use a print count overflow
King Tøny
April 30, 2018, 02:55:54 AM
Quote from: The Brighter Dark on April 30, 2018, 01:10:59 AM
there's a host of ways to get around this, i usually use a print count overflow
How does that work?
The Brighter Dark
April 30, 2018, 10:39:18 AM
Quote from: King Tøny on April 30, 2018, 02:55:54 AM
How does that work?
Here's an example
Kyuande
April 30, 2018, 10:52:27 PM
It may sound "easy" to get around the limit but you need both server and client edits if I remember
Dread
May 04, 2018, 10:18:15 PM
Maybe
Tick Events
?
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A longer delay for events?