Your name is Paige. You just started your summer vacation from school and your parents are away on business.
Your babysitter is a mean, old woman and she's locked you firmly in your room.
Behind you is your dresser and your autographed Bakshi poster (probably worth millions) your father lent you.
What shall we do?
COMBAT/ACTIONSTo play this game we're gonna keep things simple. When you initiate a command when in combat, or using a particular skill that isn't just walking/talking, I'll roll a d6 to conclude the outcome. We're going on the epic fail-epic win scale of rolls, as such:
6 - EPIC WIN: Your action succeeds better than you could imagine and you even do some bonus damage.
5 - WIN: Your action succeeds brilliantly, you deal some bonus damage but not as much as a 6.
4 - COOL: Things go well and you look cool doing it. No bonus damage.
3- MEH: Your action neither succeeds or fails, it just sort of happens. Still pretty good, but you probably won't deal as much damage.
2 - FAIL: Your action fails pretty badly, you even take a little damage as a result.
1 - EPIC FAIL: Every bad thing that could happen does happen and you take some heavy damage as a result.