Hey everyone,
I have recently resumed a project called
Token Boss Battles (probably needs a better name).
Basically everyone on the team has the same amount of "tokens" to customize their own class. Some weapons/playertypes cost a lot of tokens, some are cheap to balance the game. You have have 4 custom classes total so you do not need to sit there for "10 minutes" setting up your classes in the future. Combinations of weapons and playertype in the class can create benefits or maybe none at all. This gamemode will also introduce resistance types such as being resistant to fire/acid/explosions/bullets/etc. which are part of those class benefits. Once you get to know your sets and what preset classes have, you can easily prepare! Preset classes are there in case you cannot make your own class - good part about the preset classes is that some may require more playtime because of how complicated they can be because they are hardcoded, but they are a lot of fun and challenging once you play them enough. Some preset classes will indeed be exclusive to certain maps and events. Preset classes do rotate randomly during the week.
Now, the one thing I really am stuck on is how lives should go. I have a few options:
- Have a wave spawn time every 2 minutes (or somewhere around there), and if everyone dies, the boss wins. The boss also wins on time out. Boss has one life - because of wave spawns, boss will have more HP than the other options.
- Have the original 1 life game but rounds are 4 minutes each.
- Have 2-3 lives and will be force spawned to prevent people stalling the game.
No, I will not make a "special" round to change the lives up like I did with Randomizer.
What are your thoughts? Suggestions?
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