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Better Toxic Gas
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Topic: Better Toxic Gas (Read 872 times)
SCP - 096
May 31, 2019, 10:45:25 PM
I've found pretty often throughout my builds that I could make some use for some sort of toxic gas that actually harms and kills, perhaps with a gas mask that can be used to counteract it. I'm aware there's an addon already that adds the two as items but this is why I'd want something other than that:
Being able to trigger toxic gas through events such as spawnToxicGas rather than spawnExplosion > Toxic Gas or having to launch the chemical grenade projectile, would be useful, since as an explosion it is kinda hard to specify regions wherein the toxic gas is active
Toxic gas could have an output field where you can designate how long it will be there for
Potentially could be customizable, such as setting the effective range for the gas (preferably something like 16x, 32x, 64x, etc.)
Not that ugly green color, instead a neutral and ambiguous gray/white, or if possible the added ability to change the color of the gas (not sure how that could work though, nothing absolutely necessary)
The chemical grenade causes lag in excess (at least in my and others' experiences)
yea
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phflack
May 31, 2019, 11:24:51 PM
sounds like you want lingering toxic gas, but the explosion is temporary and a weird size?
potentially could use emitters + zone bricks, but that wouldn't take into account masks or similar without VCE or other events
jes00
June 01, 2019, 06:41:58 AM
Or use emitters + bricks + custom script.
Conan
June 01, 2019, 01:40:34 PM
can probably package my tear gas from prison break and edit it. also has a gas mask too.
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Better Toxic Gas