"IfPlayerDead" or "checkIfPlayerDead"
is this even possible?
basically, this event checks if a player (or players) are dead, almost like checkTeam.
This would also mean it requires an input event "onIfPlayerDeadTrue" and "onIfPlayerDeadFalse" so it could run a target and output event.
Why do I need this?
This is for my SCP:SL remake, so every dead player could respawn as one certain team every 5 minutes.