Just gives me errors when I try to import a brick.
It's looking for the brick textures in the Documents directory, but you can easily change it to the Steam directory by going to Blender's addons folder in your AppData directory, then going to the io_mesh_blb-master folder, and open the import_blb.py file with a text file editor and replacing the 'def AddTex' function with this
def AddTex(Tex): # final command
if bpy.data.textures.find(Tex) == -1:
blpath = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blockland\\"
if Tex == "PRINT":
path = os.path.expanduser(blpath + "base\\data\\shapes\\spraycanLabel.png")
else:
path = os.path.expanduser(blpath + "base\\data\\shapes\\brick"+Tex+".png")
image = bpy.data.images.load(path)
text = bpy.data.textures.new(Tex, "IMAGE")
text.image = image
text.image.use_fields = True
if Tex == "SIDE":
text.extension = "EXTEND"
return
You might have to remove the (x86) from the file paths if you either don't have Blockland installed there, or aren't running a 64-bit system