Author Topic: Spartan224's Add-Ons  (Read 4527 times)

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At times, I might be hosting my server to test my add-ons, this image should update automatically whenever it's up.


Table of Contents

SWeps - Dav's Weaponry
SWeps - Ammo Crate
Sound - Left 4 Dead Glimpse Ambience
Sound - Air Raid Siren
Player - Survivor
Health Locker
SWeps - Dav's Melee
Bot - Left 4 Block Zombies
Bot - Left 4 Block Zombies Extension
Event - Bot Spawn Loot


SWeps - Dav's Weaponry
Version 1.2

/!\ REQUIRES Swollow's SWeps, Swollow's SWeps Extension, and Wasteland Sniper/!\

This weapon pack features the Scar L and Famas from the original topic, but in the past few months, I've added some more weaponry for your disposal. View the featured weapons including the ones I just mentioned. This weapon pack is now complete besides bug fixing, so no more weapons will be added.

Download
Blockland Glass

Scar L


26 damage
Medium Ammo
40 round magazine
High fire-rate
Model modified by me, but originally from Tactical Weapons

FAMAS


22.5 damage
Medium Ammo
30 round magazine
High fire-rate
Model from RTB

Deagle


50 damage (250 Headshot)
Medium Ammo
8 round clip
Semi-automatic
Model from Frog's Weaponry

G36C


16 damage
Small Ammo
30 round magazine
Medium fire-rate
Model from Tactical Weapons

Kriss Vector


17 damage
Small Ammo
30 round magazine
Fast fire-rate
Model from Tactical Weapons

Barrett M82


75 damage (250 headshot)
Sniper Ammo (Requires Weapon_SWeps_WSniper)
10 round magazine
Semi-automatic
Model by Cordax (BLID 38498)

Spas 12


21 damage (per pellet)
Shotgun Ammo
Holds 8 shells
Pump action
Model from Sketchfab

M1014 (Benelli M4)


20 damage (per pellet)
Shotgun Ammo
Holds 8 shells
Semi-automatic
Model from Tactical Weapons

RPG7


50 damage (by radius, I'm going to increase this by a lot more though)
RPG Ammo
Holds 1 RPG
Manually load in
Model by XenonHatcher(251682), requested by AlexK(3689)

M24


80 damage (250 headshot)
Sniper Ammo (Requires Weapon_SWeps_WSniper)
Holds 5 rounds
Bolt-Action
Model by XenonHatcher(251682), requested by AlexK(3689)

Glock


25 damage (50headshot)
Small ammo
20 round clip
Semi-Auto
Model from Sketchfab


SWeps - Ammo Crate [^]
Version 1.1

/!\ REQUIRES Swollow's SWeps/!\

Download
Blockland Glass

An interactive brick found in the Interactive section of the Special tab. This is meant for SWeps as it says in the title. Eventually, I'll add a 2nd crate where the ammo will be given in increments.

How to use the crate:
1. Stand near the crate to be given the maximum ammunition.
2. If "limited supplies" is enabled and you're in a minigame, the amount of ammo resupplied for your weapon will be the number of supplies taken from the crate.
3. The crate will resupply the SWep you're holding, along with additionally needed ammunition that you have used in your current cartridge.

Features:
Support for BLG Preferences

Ammo acquire delay: Delay in milliseconds each time ammo is given
(Min - 0) (Max - 750)

Limit supplies: In minigames, it gives a center print popup that tells how much supplies are left inside and how much supplies you took. Once it reaches 0, the crate is empty.
(Toggleable)

Supply amount: How much supplies it has once the event resets it or is first planted. The amount of ammo needed for your weapon will now be the number of supplies taken from the crate.
(Min - 0) (Max - 2500)

Output event: resetCrateAmmo which set's the ammo crate back to its max.

Brick from Gamemode_Zombie

Sound - Left 4 Dead Glimpse Ambience [^]
Version 1.1
Download
Blockland Glass

My old add-on I'm willing to share on BLF now. This adds in 6 sounds: A glimpse of death, and a glimpse of hell SFX.

Sound - Air Raid Siren [^]
Version 1.0.1
Download
Blockland Glass

Another one of the old add-ons I'm willing to share on BLF now. This adds 2 sounds, a normal version and another that loops twice.

Player - Survivor [^]
Version 1.0
Download
Blockland Glass

One of my first playertypes ever made, generally limiting the player like the Left 4 Dead survivor.
Health Locker [^]
Version 1.0


Download
Blockland Glass

An interactive brick that heals you if you've been damaged or have low health.

How to use the locker:
1. Stand near the locker to replenish your health.
2. If "limited supplies" is enabled and you're in a minigame, the supplies will lower until its empty.
3. Standing near the locker while being damaged will continue to heal you. The snag of this will be consuming all the supplies if the preference for that is enabled.

Features:
Support for BLG Preferences

Acquire delay: Delay in milliseconds each time health is given
(Min - 50) (Max - 500)

Limit supplies: In mini-games, enabling this pref gives a center print popup that tells how much supplies are left inside. Once it reaches 0, then that's it for it.
(Toggleable)

[Supply amount: How much supplies it has once the event resets it or is first planted.
(Min - 1) (Max - 40)

Output event: resetHealthLocker which sets the supplies back to its max.

Heal amount, allowing to give a certain amount of health
(Min - 10) (Max - 100)

Brick from Gamemode_Zombie

SWeps - Dav's Melee [^]
Version 1.0

/!\ REQUIRES Swollow's Melee SWeps/!\

Another extension for Swollow's melee weapons, this pack only includes 4 melee weapons.

Download
Blockland Glass

Axe


150 damage
Medium Cool-down
Sharp, can decapitate heads
Model by me

Tire Iron


20 damage
Fast Cool-down
Blunt, can stun
Model by Swollow (Taken from her original melee sweps)

Leadpipe


20 damage
Fast Cool-down
Blunt, can stun
Model by Bushido(Taken from melee extended pack)

Crowbar


30 damage
Medium Cool-down
Blunt, can stun
Model by Mariobro and Racer (RTB Weapon)


Bot - Left 4 Block Zombies [^]
Version 2.0

In 2015, Megaguy2 released an audio pack containing the Gamemode_Zombie sounds and the tank zombie as a hole bot.

I wanted to expand upon this, and here's what I've come up with. These bots are a mix and match of multiple assets from Gamemode_Zombie and Gamemode_ZAPT. I also took the liberty of scavenging whatever code was available I could use out there to improve these bots.

These bots feature custom sounds, effects, their abilities from the base game, dynamically raising their arms and lowering them, being able to get distracted by a pipe bomb or bile bomb, custom CI's, and more! There's also support for Glass preferences to enable custom faces and decals, along with editing the damage amount some specials do.

Download
Blockland Glass

Recommended if the custom decals preference is enabled
Zombie Decals
Zombie Faces

Boomer


5 attack damage
It causes a bile explosion that is lethal to very close targets. If the boomer explosion gets to the player, they will be temporarily blinded and become a biled victim. Zombies nearby a small radius will consider them a priority target.
Vomits on players and gives the same outcome with the explosion, but no blinding.
Idle SFX, recognize SFX, other SFX
Vomit datablock by Goth77
2 appearances determined by preference


Jockey


5 attack damage, special damage determined by preference
Can ride the player's head
Idle SFX, recognize SFX and attack loop SFX
2 appearances determined by preference


Custom (Normal)


5 attack damage
Randomizes appearances when spawned
Idle SFX, recognize SFX, along with 2 variants for male and female (Determined by chest)
2 appearances determined by preference
Can distract by pipe bomb or bile bomb (Check Extended pack for items)
Will panic if burnt.
Zombies will continuously utter recognize SFX if they are pursuing a target


Witch


90 attack damage
Will not attack unless fully startled
Idle/Crying SFX startled SFX


Hunter


10 attack damage, special attack damage determined by preference
Will warn the player when it's about to attack
Will "pounce" if they impact a player at a fast velocity
Idle SFX, recognize SFX, idle SFX

Smoker


10 attack damage, special attack damage loop is 0.1 when the Smoker is strangling a player
First warns the player when it's about to shoot out his tongue
Emits green spores to be easily identifiable as a Smoker
Spawns a giant green spore that obstructs the player's view if they're inside of it


Charger


18 attack damage, special attack damage determined by preference
First warns the player before charging at the player. Once it has a target, it grabs them and starts smashing their victim to the ground.
Idle SFX, charging SFX, other SFX
Faces determined by preference


Tank


24 attack damage
Can knockback/incapacitate multiple targets at once
Idle SFX, Angry SFX, other SFX

Spitter


0.1 attack damage, also shoots spit
Spit is 5 damage, the impact is about 1
Shoots acid out, if the acid impacts anything, the acid will subdivide into more projectiles.
Killing the spitter will spawn a bunch of acid around her.
Idle SFX, recognize SFX, other SFX


Bot - Left 4 Block Zombies Extension [^]
Version 2.0

/!\ REQUIRES Left 4 Block Bots and Bot Spawn Loot/!\

Adds 7 other types of zombies and includes the pipe bomb and bile bomb! It also adds support for burning functionality via SWeps's add-ons if you enable the recommended add-ons.

Download
Blockland Glass

SWeps Extended required for burning functions, but not required for the bots to work.
SWeps/SWeps Extended

Flare gun recommended for distracting/burning zombies.
Flare Gun

Fast


8 attack damage
Randomizes appearances when spawned, excluding the decal and shirt
Same SFX as a normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.


Slow


5 attack damage
Randomizes appearances when spawned, similar to the normal
Same SFX as a normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.


Toxic


5 attack damage, adds a temporary poison effect to targets when touched
Coughs on bot loop
Same SFX as a normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.


Soldier


10 attack damage
Armor accumulates some damage received
Same SFX as a normal zombie, along with kevlar hit SFX
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Will panic if burnt.

CEDA


Same attack damage as normal zombie
2 appearances determined by preference
Can distract by pipe bomb or bile bomb
Immune to fire (From SWeps EXT flames and Flare gun)
Will drop bile bomb if it dies

Construction


Same attack damage as normal zombie
2 appearances determined by preference
Cannot distract by pipe bomb or bile bomb
Will panic if burnt.

Fallen Survivor


Same attack damage as normal zombie
2 appearances determined by preference
Along with this appearance has an accent that randomly changes color
Can distract by pipe bomb or bile bomb
Flees from the enemy and drops loot if it dies
Will panic if burnt.

Bile Bomb


Breaks on impact
Spawns green spore, similar to the smoker spore explosion
Distracts zombies for 15 seconds
Model by me


Pipe Bomb


Explodes on 16th tick
Spawns giant explosion, killing zombies around a medium radius
Distracts zombies for 16 ticks
Model from Gamemode_Zombie

Event - Bot Spawn Loot [^]
Version 1.0

Download
Blockland Glass

Adds an output event "botSpawnLoot" for "self" and "named brick" targets. If the brick has a hole bot, the targeted bot will spawn an item based on what the player has chosen for the first box.

The 2nd box is a number value, 1-100 works well. This box determines the chance it'll spawn. For example, value 25 sets a %25 chance of spawning..
« Last Edit: November 26, 2019, 10:18:02 AM by Spartan224 »


Thank you Spartan224, very cool!

actually good as forget, thanks for adding so many variants to sweps

actually good as forget, thanks for adding so many variants to sweps
Thanks dude, I got some more weapon variants planned.
« Last Edit: September 15, 2019, 01:22:24 AM by Spartan224 »

Don't be afraid to go wild with those variants. Swollow's base is actually really cool.

Nice, having more weapons for that system makes it more interesting to use.
Would love to see like a RPG/rocket launcher for SWeps, maybe something interesting for this pack?

Don't be afraid to go wild with those variants. Swollow's base is cool.
I want to make dual pistols and some type of burst weapon, I also have a different sniper in mind that's manual instead of semi-automatic.

I also looked at Swollow's melee weapon's code and got some of my custom melee weapons to work with it, I'm not sure if I should make that part of the extended pack, but I think I'll just make a new SWep add-on just for the melee weapons.
Nice, having more weapons for that system makes it more interesting to use.
Would love to see like an RPG/rocket launcher for SWeps, maybe something interesting for this pack?
Back in January on the BCC discord, TheArmyGuy's shared his RPG SWep he was planning to make. The model looked cool too, I'm not sure where that's at now. I'll try making an RPG regardless.

This is what his model looked like.

chrome keeps saying the ammo box is dangerous for some reason

chrome keeps saying the ammo box is dangerous for some reason
its bogus

chrome keeps saying the ammo box is dangerous for some reason
Not sure why it's saying that. The download is safe, just ignore the message. I'm going to update the ammo box eventually to give additional ammo along with the player's maximum.

EDIT: The ammo crate's been updated, on Glass and Hostr. I'm also aware that there's a problem with the M82 sniper's reload time after you load a new clip in, the ammo count doesn't reset to it's maximum immediately, I will fix this once I add the new weapons to the pack.
« Last Edit: August 14, 2019, 04:04:10 AM by Spartan224 »

also in the op it says the deagle has 30 round clip

Oh my bad, I'll fix that. It's actually 8.

Bump, also added a new item in the list. Check out the Health Locker.

Edit: I also updated the ammo crate to 1.0.4, just some small changes. The glimpse ambience sound pack has been updated to include events, it'll be updated once it's approved.
« Last Edit: September 07, 2019, 02:58:13 AM by Spartan224 »