Another upcoming update for the L4B Zombie pack to include some new events, preferences, bug fixes, 1 new throwable item, and 2 new zombie types.
national socialist Zombie: Pretty much a zombie from COD: Zombies
Space Zombie: A similar variant to the CEDA zombie type, but can fly.
Brain Bomb: This is a distraction just like the pipe bomb, but it doesn't last as long. Moreso meant for cosmetics.
Event - Randomize Special/Uncommon: Two new output events to change the zombie's datablock to any of the specials. There's also a different output to change the uncommon zombie type as well.
Event - ToxifyHealth: Same as the AddHealth event, but gives a toxic state that saps the player's health.
And more I haven't mentioned yet such as the new Glass preferences, and bug fixes and overall improvements.
Besides the zombies, I've also been working on making a new version of the Bot_Skeleton add-on.
What this version features:- New datablock model (The ribs are no longer a mounted image)
- Color customization
- Randomized skeleton types (Up to 6, the 6th one hasn't been revealed yet)
- Skeleton crumbling (From that one skeleton death add-on!)
- Minecraft skeleton sounds
- Glass preferences
- Face models (You don't need Face_Islander to see these)
Here's some previews:https://www.youtube.com/watch?v=a1D_yLWkcRo (The skeleton bots as of December 17th)
https://www.youtube.com/watch?v=CuJp1T5k3kw (Testing the bot's custom sequence for the Annoying Orangeet)
I'd like some suggestions for the skeleton bots though.