Poll

What more add-ons would you like to see?

Weapons, items
5 (62.5%)
Bots
0 (0%)
Bricks
0 (0%)
Events
2 (25%)
All of the above
1 (12.5%)
Up to you
0 (0%)

Total Members Voted: 8

Voting closed: January 01, 2020, 01:21:45 AM

Author Topic: Spartan224's Add-Ons  (Read 21126 times)


Wow you actually did it. Pretty much every L4D2 zombie is converted to bot form now. Amazing!

Wow you actually did it. Pretty much every L4D2 zombie is converted to bot form now. Amazing!
There are still a few zombie types from the game that I haven't added yet. But yeah, pretty much most of the crew is here. I've introduced lots of new bug fixes and abilities for the bots so playing with these AI should feel somewhat close to L4D2 albeit no pathfinding. Glad you like it though.

Edit: I should've done this last update, but another upcoming addition for the zombie bots will be the ability to rescue victims by touching them. It only applies if you're getting incapacitated by a smoker, hunter, or jockey. To rescue a victim from being smashed by a charger, you'll have to kill it. There's also going to be a few more zombie types added to the bot extension pack.

I'll also have an upcoming update for the survivor player soon once more.
« Last Edit: December 02, 2019, 10:43:36 AM by Spartan224 »

You've had this account since 2009, you should know that

Guess I never cared enough to ask for the passed ten years.

Guess I never cared enough to ask for the passed ten years.
Well of you're still curious, the "bowl of noodles" is actually a bowl of ice cream

And there was a time when the forums used to censor foul language (regardless of whether or not you were logged in), "forget" would be replaced with "panda", "stuff" would be replaced with "ice cream", and "ass(?)" would be replaced with "nes", this was eventually dropped and the word replacements would later return in the form of the emotes

The cookie and cookie monster have just always been around though, cookie is usually used for praise while the cookie monster is usually used for laughter or sarcasm/irony

New event just added to the list: BotGoToBrick. This event is basically the same thing as the default GoToBrick event, but it applies to "Self" and "Named Brick" targets. This could be used for making multiple bots move to a location at once instead of having to use the "Bot" target and a random input event that has "Bot" targets allowed.

I don't know if anyone else made this before, but I needed this for my gamemode and I didn't want to reserve this for myself. I'm also running out of space in my main thread topic so I'll have to start using the 2nd post soon.

EDIT: Yet another event just added to the list: On Bot Kill. This input is what it's described for, checking when the bot kills something.

Suggested by maxymax13 on THIS topic.
« Last Edit: December 10, 2019, 03:33:08 AM by Spartan224 »

Another upcoming update for the L4B Zombie pack to include some new events, preferences, bug fixes, 1 new throwable item, and 2 new zombie types.

national socialist Zombie: Pretty much a zombie from COD: Zombies

Space Zombie: A similar variant to the CEDA zombie type, but can fly.

Brain Bomb: This is a distraction just like the pipe bomb, but it doesn't last as long. Moreso meant for cosmetics.

Event - Randomize Special/Uncommon: Two new output events to change the zombie's datablock to any of the specials. There's also a different output to change the uncommon zombie type as well.

Event - ToxifyHealth: Same as the AddHealth event, but gives a toxic state that saps the player's health.

And more I haven't mentioned yet such as the new Glass preferences, and bug fixes and overall improvements.


Besides the zombies, I've also been working on making a new version of the Bot_Skeleton add-on.

What this version features:
- New datablock model (The ribs are no longer a mounted image)
- Color customization
- Randomized skeleton types (Up to 6, the 6th one hasn't been revealed yet)
- Skeleton crumbling (From that one skeleton death add-on!)
- Minecraft skeleton sounds
- Glass preferences
- Face models (You don't need Face_Islander to see these)

Here's some previews:
https://www.youtube.com/watch?v=a1D_yLWkcRo (The skeleton bots as of December 17th)
https://www.youtube.com/watch?v=CuJp1T5k3kw (Testing the bot's custom sequence for the Annoying Orangeet)




I'd like some suggestions for the skeleton bots though.
« Last Edit: December 21, 2019, 03:49:28 PM by Spartan224 »

hell yeah, will definitely need these soon

Not sure what more to add to these skeleton bots really.
As long as they got all the nodes normal blockheads have (hat or accessory wise), that should be alright.
Maybe, very maybe, the sit animation being it lying on the floor in pieces, then again, the death animation can just be played on bots to surprise people with that.
(Include a brick looking like the skeleton crumbled down to confuse people thoroughly?)
EDIT:
Maybe a stupid easter egg when you name them...
(Sans and/or Papyrus)
« Last Edit: December 21, 2019, 05:29:15 PM by lordician »

Do you think you could make an event that can turn on and off like a possible health bar that would only be seen in a minigame such as like minigame text but make it work for bots/players?

Not sure what more to add to these skeleton bots really.
As long as they got all the nodes normal blockheads have (hat or accessory wise), that should be alright.
Maybe, very maybe, the sit animation being it lying on the floor in pieces, then again, the death animation can just be played on bots to surprise people with that.
(Include a brick looking like the skeleton crumbled down to confuse people thoroughly?)
EDIT:
Maybe a stupid easter egg when you name them...
(Sans and/or Papyrus)
Only one hat has been changed with a custom hat, but most of the original customizable parts should be there, minus the torsos and pants. I'm not too sure about making that 2nd suggestion with the sit animation since it might be too confusing to work with, but I'll see to it. I like the idea of the -- easter egg tho, so why not?

For the brick part, RallyBlock made these brick body parts including the ribs and skeleton face which you can see right here. https://blocklandglass.com/addons/addon.php?id=846

Do you think you could make an event that can turn on and off like a possible health bar that would only be seen in a minigame such as like minigame text but make it work for bots/players?
I think I could add the name text health for the bots, but making it viewable only through a minigame? I'm not sure about that. The only way I see that working is including a client with pop up GUIs and stuff.

Displaying health through the shape name could work though, such as "BotName HP: 10/25" or something like that.
« Last Edit: December 22, 2019, 08:46:22 PM by Spartan224 »

Only one hat has been changed with a custom hat, but most of the original customizable parts should be there, minus the torsos and pants.
Seems good, all that i expect at minimum from a quality default-like playertype.
The battledroid playertype had the hat and other parts as well, which was really nice, so i am happy to hear this skeleton bot will as well.
I'm not too sure about making that 2nd suggestion with the sit animation since it might be too confusing to work with, but I'll see to it.
The death animation looks like it falls apart right?
Does it end with a frame with the parts on the ground? Then i think the death animation could be used instead, so the sit animation can just be normal.
For the brick part, RallyBlock made these brick body parts including the ribs and skeleton face which you can see right here. https://blocklandglass.com/addons/addon.php?id=846
Right, that will do fine, thanks for the tip.

Yeah, I don't want to drastically change the skeleton bot as I'm just making some improvements via the custom model. There's more possibilities with the new model as well such as adding more custom nodes and stuff. The glasses are part of the datablock for example.

Does it end with a frame with the parts on the ground? Then i think the death animation could be used instead, so the sit animation can just be normal.Right, that will do fine, thanks for the tip.
Most of the animation sequences are a direct copy/paste from the base model. However to get that crumbling effect I have to hide every node except for the ribs. Then I call a function that spawns a projectile that has debris datablocks on it, these debris datablocks are the other hidden nodes.

So pretty much the death animation is still there but everything except the ribs are hidden, you can see how it works right here.
https://www.youtube.com/watch?v=CuJp1T5k3kw

Edit: I did have this one idea where skeletons could heal themselves with a bone meal item, there could be a 25% chance that a skeleton has bone meal and he can use this to increase his longevity when his HP is low.
« Last Edit: December 21, 2019, 07:33:29 PM by Spartan224 »

I can work with a client, just as long as I can make only certain like bots have the hud be displayed and everybody can see it.

I'm not sure how to make custom HUD at the moment. But making an output event to toggle displaying the bot's name shape health is something I thought about.

Regardless, I'll try making the bot health hud a thing once I learn about Client HUDs and stuff, assuming that this will be used for one bot at a time such as a boss?