game still sucks though
it's pretty mediocre, tho it was dead on arrival anyway due to Go Go Gadget Gamer Rage
terraria, minecraft, downwell, minit.. lisa... return of the obra dinn... luftrausers.....
one thing i like about the indie scene is that the restricted time and budget and the lack of a corporate atmosphere encourages a lot more experimentation, as well as trying to find ways to do more with less. games like minecraft definitely look that way because they were made by programmers that weren't necessarily gifted artists, and it's great that they were able to make games in spite of that. of course, as a result, for a good portion of minecraft's life it looked much worse than it does currently now that actual artists have come on the team to replace the old textures. a lot of these other games listed actually use an incredibly simplistic style as a deliberate artistic decision, and there are lots of games like that which produce really striking results.
the Primordial Gamer wants to be impressed by chip-frying, fan-churning, RTX-enabled 8K 360FPS high-fidelity graphics, and the AAA industry's lowest-risk natural goal is to provide that, but games that aspire to naught but spectacle, in almost all cases, are going to degrade in value with incredible speed. even with the same hardware, clever devs are always figuring out more ways to squeeze out more and more, and by the time the next generation rolls around your Stunning Graphics! are going to look flat and bleak. so i always applaud games that prioritize feel over fidelity here. make something that's artistically interesting and it's always going to have natural charm, even if could be better executed with current hardware