Super Smash Brothers Brawl (Nintendo Wii)
Yahtzee graciously brought along Wii Freeloader and his copy of Super Smash Bros Brawl, and after what seemed like an excessive amount of effort to setup, we finally had the game ready and running with 4 gamecube wireless wavebird controllers.
Regardless of who was playing at any given time, the majority of expletives being yelled out were usually attributed to no-one knowing what the hell was going on. Frith found the chaos appealing, Yahtzee found it handicapped. Most of us were not Smash Bros series connoisseurs by any means, but the pure random mess of the 4 player battles didn’t do much to win us over. Sure, there were moments of fun, but on the flip side you spend half the game trying to keep track of where your character is, let alone what it's actually doing.
Sorry fanboys, but with the exception of Frith and Phil, we all found the game too random and too chaotic. And yes, the levels are a nice nostalgic trip for a long time Nintendo franchise player like myself, but any positives in that respect are totally overshadowed by the fact that you can’t play as Sonic until you’ve played either 10 hours or 300 matches.
What. The. forget.
Forcing players to unlock characters, game types, levels or features that are ADVERTISED SELLING POINTS of a multiplayer game is about as popular and equally craptacular as Video Game disc jockeys and Quick time events.
Verdict: Fanboys only
Maybe genuinely playable by kids with ADD drinking shots of redbull and vodka, but for our group of 20-something year old piss heads it just gave us a headache.http://www.australiangamer.com/feature/385/party_games.html