so if we ignore the dumpster fire that is badspot and those issues, we are left with a very old game from 2007 that has a rather steep learning curve.
oh, what's that? its completely out of the realm of what anyone in the modern day and age wants to play?
I think we can stop with the whole, "we need new players" thing. anyone who buys this game does not continue playing it, in the last 2 years revisting blockland I have only found people that have been around when it was active.
why don't we look at what we have?
people still make cars, and weapons and wonderful content that has been the locomotive for the game since its inception.
as long as we have that interest and motivation, we can still enjoy blockland despite its declining playerbase.